DUNGEON LEVEL

Key to the Dungeon Level
1. 2. 3. 4. 5. 6. 7. 8. 9. 10.
11.  12.  13. 14.  15. 16. 17.  18. 19. 20.
21. 22. 23. 24. 25. 26. 27. 28. 29. 30.
31. 32. 33. 34. 35. 36. 37. 38. 39. -






Wandering Monsters
These encounters only occur in corridors
and empty or emptied rooms. These monsters
are encountered on a roll of 1 on 1d6,
checked each turn.
 
Die Roll Monster Number
1 Giant rats 4-24
2 Baby boggle 1
3 Goblin Patrol 6-15
4 Witch doctor & patrol 4-13
5 Wolves 1-3
6 Haunt 1

<Giant> Rats: These creatures surprise on a roll of
1-4 on 1d6. If they are encountered by only
1 or 2 characters they attack. If the
party is larger when encountered the rats sit
and watch the intruders intently, allowing
the party to pass unmolested.

Giant rats: AC 7; MV 12"; HD 1/2;
hp 3 each; #AT 1; D 1-3

Rat leader: AC 7; MV 12"; HD 1; hp 7;
#AT 1; D 1-4
THACO 19
XP 17 (10+1/hp)


Boggle: This boggle child has wandered
away from the lair and climbed the wall and
is hiding in the shadows ready to spring
down on unwary passerbys. It will surprise
on a roll of 1-5 on 1d6, leaping down on a
random character and stunning for 1 round 
<+4 to hit, disregard Dex bonus> <stunned character cannot act>
The creature will then grab the character's

weapon and run down the hall giggling,
stopping and waving the weapon at
the party, encouraging them to chase. It will
lead the party on a merry chase down the
hall, up the wall and over their heads. Characters
may attempt to catch it by rolling to
hit AC 9, but once the boggle is grabbed it
will slip out of their hands like a greased pig.
If the creature takes 1/2 damage it won't
think the chase is fun anymore and will
throw the weapon at the party and dimension
door through a nearby rat hole.

Boggle baby: AC 5; MV 9"; HD 2; hp 14;
#AT 3; D 1 each

Goblin Patrol: This patrol is returning to
their barracks and is tired. Their leader is a <Fatigue, WSG>
gruff 1-eyed hobgoblin. They are all
armed with throwing spears and short
swords. Once the party is sighted, the leader
will send a goblin to sound the hobgoblin and
then attempt to hold the party till reinforcements
arrive. They throw their spears first.

Goblin: AC 6; MV 6"; HD 1; hp 4 each;
#AT  1; D 1-6 by spear, 1-6 by short sword
THACO 19
XP 14 each

Hobgoblin: AC 5, MV 9"; HD 1+1; hp 7;
#AT 1; D 1-8 by spear or 1-6 by short sword
THACO 18
XP 34


-
Witch doctor: Guliyet, a goblin..witch
doctor, is accompanied by 3-12 goblin
guards carrying spears. They are taking a
message to Icar from Markessa, requesting
6 mind-numbed slaves and the presence of
Estelrath the slaver. Guliyet is Markessa's
assistant and apprentice. She carries a large
whistle that can he blown from both ends;
1 end sounds the alarm, and the other
makes no sound but summons a large white
wolf, a winter wolf, which arrives in 2
rounds. She wears a bronze amulet worth
30 gp.

Guliyet: AC 2; MV 6"; MU4/C4; hp 13;
#AT 1; D 1-6 <by quarterstaff>
Spells (clerical): cure light wounds, darkness,
<remove> fear, chant, resist fire
Spells (magic-user): affect normal fires,
push, shield, invisibility, scare
<A tube of silvery fluid (quicksilver, 10 gp weight, worth 100 gp): T1-4.59>

<gum Baklunish, a bit of bone from a ghoul>
<Saves 9, 12, 11, 15, 12>
<THACO 18>
<XP 454>

Goblins: AC 2; MV 6"; HD 1; hp 4 each;
#AT 1; D 1-6 by spear
<THACO 19>
<XP 14 each>


Winter wolf: AC 5; MV 18", HD 6; hp 30;
#AT 1; D 2-8 (6-24)
<THACO 15>
<XP 395>

Wolves: The wolves used to guard the
dungeon are sometimes allowed to roam
free. They snarl and attack if they are surprised
or attacked. If not surprised they act
curious, but irritable and hungry.

Wolves: AC 7; MV 18"; HD 2+2; hp 11
each; #AT 1; D 2-8
<THACO 16>
<XP 68 each>

Haunt: This haunt is the spirit of a slave
who was killed in this AREA while trying to
escape. The haunt's mission is to escape
from the hill fort. Any character possessed
by the haunt will try to TAKE the shortest
way out of the dungeon unless the haunt is
convinced by the party that safety and the
best chance of escape lies in numbers.

Haunt: AC 0; MV 6"; HD 5; hp 27; #AT 1;
D special
<THACO 15>
<XP 273>

>>1.