3. Abandoned Guardroom 
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The door opens onto a short hallway.
The air is cool and damp and the AREA <temperature = x>
seems totally deserted. 

A wooden table stands in the center of the
room. 3 benches, 2 wood stools, and
a couple of cots also adorn the room.
Beneath 1 of the cots is a brass bound
chest, 3 feet wide, 2 feet deep, and 1 1/2 feet
high. It is locked and the lock is jammed by
a piece of wire which might be mistaken for
a broken needle or trigger wire by a party
casually examining it. A clinking sound will
be heard if the chest is moved. There are
three 5-foot lengths of chain and 2 old
padlocks on the chest. On the table are the
remains of a dinner of horse meat and
watered beer. In one mug filled to the brim
are 2 gp.

In the southeast corner of the room is a
stool with a pair of <high hard> leather boots nearby.
The boots are unremarkable, except that the
soles are worn through and they are particularly
small. If examined closely, the wall
behind the stool appears to be of a different
stone than the rest of the dungeon. It is actually
painted canvas stretched across a
wooden frame. (To those using infravision
in the dark, the concealed door appears to
be just a door.) A careful examination af the
wall will quickly reveal how to open the
concealed door. Behind the door is a winch
used to lower a stone block between the
lodestone and the wall, to release those
stuck in the trap.

>>4.