The entrance to this corridor is guarded
by 2 gnolls.
They are fiercely loyal to
Markessa
and will fight as 4-hit-dice monsters.
If attacked they sound the alarm
by
striking a brass
tube hanging on the north
wall and then fight till help arrives.
Gnolls (2):
AC 2; MV 9”; HD 2; hp 16 each;
#AT 1; D 1-10 with halberd
THACO 15
XP 60 each
30a. Markessa’s
Double’s Chamber
You see a female
olv with ivory
skin,
golden hair, and amber colored eyes. She is wearing studded leather armor and carrying a short sword and throwing darts. She is seated at a work table writing on a length of parchment. |
If Markessa
has escaped an encounter
with the party they will believe that this
olv
is Markessa, since the olv looks exactly
like
her. Actually she is one of Markessa’s
more
successful experiments, a double who has
been surgically and magically altered to
look like Markessa, then brainwashed to
obey Markessa’s commands.
The olv is a warrior/evoker.
She usually
assists Markessa in her dealings with
the slave
merchants.
The experiment was not a complete success.
The olv
has not been completely brainwashed.
A spark of rebellion still flickers.
When the party confronts the olv, there
is an
80% chance she will pretend to be Markessa
and act against the party trying to lead
them
into a trap; and a 20% chance she will
tell
the party the story of her ordeal and beg
them to help her escape.
A full length mirror
stands against the
western wall and a painting of Markessa
hangs on the eastern wall. Behind the mirror
is a secret
door opened by knocking twice
on the wall to the right of the door. The
wall
is worn at this spot. The picture on the
wall
has the powers of a wizard
eye spell so that
Markessa can VIEW what is going on in the
chamber if she is in her room. Characters
may get an uneasy feeling of being watched.
The wardrobe on the south wall also conceals
a secret
door which is opened by pulling
down a peg in the back of the wardrobe.
However, this door is wizard
locked and
only Markessa
or a wizard of 9th+ level may open
it.
Markessa’s
double (warrior/evoker):
AC 7; MV 9”; hp 8; #AT 1; D 1-6 by short
sword
Spells: magic
missile, shield
Saves 14, 13, 11, 15, 12
THACO 19
XP 89
>>31.