Wizard Eye
(Alteration)
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Effect: When this
spell is employed,
the magic-user creates an
invisible sensory organ which sends visual information to him or her.
The wizard eye travels at
3" per round, viewing an area ahead as a human would
or
1" per round examining the
ceiling and walls as well as the floor ahead and casually viewing the walls
ahead.
The wizard eye can "see"
with infravision at 10',
or it "sees" up to 60' distant
in brightly lit areas.
The wizard eye can travel
in any direction as long as the spell lasts.
DMG: The ocular device
magically formed has substance and it has form which might be detected
(cf. INVISIBIlITY).
Solid objects prevent the
passage of a wizard eye,
although it can pass through
a space no larger than a small mouse hole (about one-half inch diameter).
MC: A bit of bat fur.
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