3.
Realm
of the
Sandling
-
This shaded section
of the tunnel is the
territory at a sandling.
As the party enters
this area, 1 member
(chosen at random)
will feel something
rasp across his or her
foot. Almost immediately
thereafter, other
characters feel something
touch their feet.
Infant sandlings
are scurrying all about this
area, running into
characters just by
chance. They are
invisible
to infravision,
and cannot be caught
due to their SPEED and
mutable forms. Though
players may be
somewhat alarmed
by these creatures, they
are harmless.
Their parent is not harmless at all. When
the party reaches
the center of the territory,
the adult sandling
will attack the foremost
character. If no
light
source is being used by
the party, it will
surprise
on 1-5 (d6); otherwise
it will surprise
only on 1-3. The will-o-wisp
will not be near
enough to act as a light
source
until the 2nd round, when it will
come rushing to the
battle.
Adult
sandling: AC 3; MV 12" (6"); HD 4;
hp 20; #AT 1; D 2-16;
SD immune to
sleep, hold and charm-type
spells
>>4.