The guard towers of Suderham
have
fallen, but the outer walls are mostly intact, except for the south wall. Ugly yellow vapors from the volcano are flowing down the shallow gorge, over the tumbled south wall, and into the town. Wisps of the ground-hugging gas occassionally pass around the corners of the walled town. Wherever people encounter the vapors, they cough and choke, and flee if they can. |
Less than an hour after the beginning of
the eruption, Suderham
is already a town of
the dead. The poisonous
gases flowing into
the town have asphyxiated all those who
could not or would not leave. The vapors
are heavier than air, but they are gradually
rising as more gas flows down the shallow
gorge and is trapped within the walls of
the
town. Eventually it will reach the top
of the
walls and spill over, sending toxic gases
out
over Scumslum and the docks area.
If any characters are foolish enough to
enter into or permit themselves to be enveloped
by these vapors, they suffer the same
fate as befell many Suderham
unfortunates.
The 1st round of breathing will produce
uncontrollable coughing and choking in
the
victim. For each round thereafter spent
in
the gases, the character must save
vs. poison
at +2 or die. (The DM can use this
threat to spur on the players, if the
approaching magmen
aren't enough. If the
players pass close to the town, they may
see
enough to make them aware of the danger.
If not, they will hear of it from a fleeing
citizen.
It will be dramatic if, just as the party
is
escaping the island, the vapors start to
pour
out of Suderham and cover the north end.)
>>L.