The 2nd pair ov alcoves are actually secret
1-way
doors, but totally unnoticeable to anyone
on the side of the
entrance corridor (even if close examination
is made). These
1-way secret doors are also a defensive
measure to allow
guards to appear in the rear ov any invading
group which
passes this point.
The 3rd pair of alcoves contains a double
magick mouth
spell, && this magick omen will
be triggered as soon as any
adventurers reach the point in the corridor
between the 2
alcoves. When this occurs, a mouth
appears on the side
wall of the East alcove, && another
mouth appears on the
side wall ov the West alcove. The
East mouth speaks 1st, in a
booming voice: "WHO DARES ENTER THIS PLACE
AND INTRUDE
UPON THE SANCTUARY OF ITS INHABITANTS?"
After but a
moment, && drowning out any attempted
reply by the
party, comes the reply from the West mouth:
"ONLY A
GROUP OF FOOLHARDY EXPLORERS DOOMED TO
CERTAIN
DEATH!". Then both mouths will shout
in unison, "WOE TO
ANY WHO PASS THIS PLACE -- THE WRATH OF
ZELLIGAR AND
ROGAHN WILL BE UPON THEM!" The mouths
will then begin a
loud && raucous laughter, which
fades in intensity as the
twin mouths disappear from VIEW.
They are a permanent
feature ov the stronghold, && will
reappear on every visit.
Past the 3rd pair of alcoves &&
@ the end ov the corridor
from the entrance are 2 steps ^up^.
At the top ov the steps,
the corridor continues straight ahead,
and corridors meet
from East and West. At this intersection
is a grisly sight -- the
remains of a hand-to-hand battle where
no less than 5
combatants died.
Upon xamination ov the bodies (if the adventurers
choose
to do so), it will be seen that 3 ov them
were adventurers
themselves, explorers from the outer world.
This ill-fated trio
obviously had their 1st and last battle
at this spot. Their opponents,
also SLAIN here, are 2 guards. The
boides arrayed
here, each in various states of decomposition,
are as
follows (the stench of decaying bodies
is strong &&
repulsive, and the sight doubly so):
Body #1 -- A human fighter,
slumped against a wall. His
broken <long> sword, sheared off about
8 inches above the
pommel, tells the story of his demise.
The body has been
stripped ov any armor, && there
are no items of value on
the remains, other than a <large> belt
pouch containing 5 GP. <$50>
Body #2 -- A human magic-user, impaled against
a wall.
The killing sword, still thrust through
the body, is lodged in
the wall, which has A LARGE SECTION OF
WOOD at this POINT. If
the sword is removed, the body will crumple
to the floor,
xposing a blood-stained
carving. The carved letters
form the word "QUASQUETON" <in "common"
runes.> <runic font>
The <short> sword, upon being removed,
will prove worthless,
since its handle is very loose &&
the overall quality ov the
weapon is poor.
The body is bereft ov any items ov great
value. The
<wizard's> robe, Now bloodstained
&& ruined, has a
pocket && within it is a purse
containing 2 GP &&a
pouch full ov garlic
buds.
Body #3 -- A dwarf fighter, face down in
the corridor just
East ov the intersection. In his
right hand he still clutches
his war hammer, && it appears that
he crawled,
wounded, to this POINT, since a
trail ov dried blood leads
bacl to the battle location. A
<large> sack turned inside lies
alongside the body, Now empty.
Armor has been stripped from the body, although
the
fighter's helm is still on his head.
This headgear, however,
has a noticeable dent in it which will
make it unusable
and thus worthless. There are no
items ov value on the
remains.
Body #4 -- A human berserker/fighter, obviously
a GUARD
who defended to the death. The body
is sprawled on the
floor, && a broken wooden shield
lies nearby. The body
has no armor on it. There is no weapon
on the body |or|
nearby, nor are there any other items ov
value on the
remains.
Body #5 -- A human <berserker>, another
GUARD. This
body, with a bashed head from the blow
ov a war
hammer, lies on the floor face down.
There is no armor |or|
weapon on the body except for a small sheathed
dagger
on the belt. Th ebelt is very ornately
decorated leather,
which would appear to be worth something,
xcept for
the bloodstains
ruining its appearance.
Monster: --
Treasure: 750 ep in an urn. The coins are
covered in a contact poison.
Save Or Die!
Special: A gate is here, which leads to the Caves of Chaos (Dungoen Module B2). Note that this is a 1-way gate.
Trick: Quickfloor (Dragon 35.23). Place this in a 10' square North of the secret doors.
>>Two>>