The food preparation AREA for the complex
is a
very long room with a variety of details.
At the SouthWest
corner of the room are 2
cooking pits, each large enough
to cook an animal as large as a deer.
1
ov the pits is
slightly larger than the other, but both
are about 3 feet in
depth. The pits are full of ash and
charred remains of cooking
fuel. A chimney
leads upward, but its small size prevents
further investigation.
Long tables line each wall, and there are
scattered containers
on them, some upturned, with spilled contents
moldering on the table top. There
are spoiled pieces of food
all around, and the smell in the room is
very uninviting. 1
chunk of moldy cheese
is particularly noxious, as a fuzzy
green growth
covers its entirety.
<butter, onions>
Hanging from above are a variety of utensils,
and some
other of these are scattered about on the
floor of the room.
These are nothing more than pots &&
pans ov various sizes,
although there is a large cast
iron kettle suspended from the
ceiling by a thick chain. The kettle
is empty.
Monster: 6-18 Celbit
(d10 + 7)
AC 6 (ring mail |or|
studded
leather + small
wooden shield)
1. Baselard
& spear (HP 3), ring
mail. AC 7 (no shield). XP 8
2. Spiked wooden
bat (HP 1), ring mail. XP 6.
3. 2 Javelins
(HP 1), studded leather. XP 6.
4. Spiked wooden
bat (HP 2), ring mail. XP 7.
5. Short
sword & javelin (HP 3), ring mail.
AC 7 (no shield). XP 8.
6. Spiked wooden
bat (HP 3), ring mail. XP 8.
7. 3 Javelins
(HP 3), ring mail. XP 8.
8. Hand axe
(HP 2), studded leather. XP 7.
9. Hand axe
(HP 2), ring mail. XP 7.
10. Short
sword (HP 2), ring mail. XP 7.
11. Model
1832 foot artillery sword & spear
(HP 1), ring mail. AC 7 (no shield). XP
6.
12. Spiked wooden
bat (HP 3), studded leather.
XP 8.
13. Short
sword & javelin (HP 1),
ring mail. AC 7 (no shield). XP 6.
14. Spear (HP 1),
studded
leather. XP 6.
15. Hand axe
(HP 2), ring mail. XP 7.
16. Hand axe
(HP 1), studded leather. XP 6.
17. Spiked wooden
bat (HP 1), ring mail. XP 6.
18. 3 Javelins
(HP 2), ring mail, XP 7.
<-1 was applied to HP, and
a -1 to damage is recommended>
Treasure & Location: 750 ep in an urn. The coins are covered in a contact poison. <75 pp>
Special: A gate is here, which leads to the Caves of Chaos (Dungoen Module B2). Note that this is a 1-way gate.
Trick: 5 Giant bubbles. The slightest touch will explode them, causing 1d6 damage.
>>Three>>