This irregularly shaped room, hidden by
a
secret
door, contains quantities ov supplies which are only a
bare fraction ov its capacity. Although
the casks && barrels
storing the commodities have prevented
spoilage, the <define commodity>
contents are by no means "fresh".
Although usable |or|
edible still, they nonetheless have an
off-taste which suggests
staleness.
Approximately 60 barrels && casks
are within the room, in <define barrel && kask>
2 stacks -- 1 against the NorthWest
wall && the other
along the East wall in the Southern
portion ov the room.
These containers are each marked in some
letter code to
denote contents. If any individual
barrel |or| kask is chosen
for xamination, a d20 is rollled on the
following table
to determine its code marking, &&
if it is broken open , the
appropriate contents will be discovered.
- | Code Letter(s) | Contents |
1 | TL | Whole barley |
2 | B | Wheat flour |
3 | FT | Rye flour |
4 | MK | Salt pork |
5 | GG | Dill pickles |
6 | HU | Raisins |
7 | EJ | Fish in brine |
8 | Y | Dried apples |
9 | PF | Whole peas |
10 | SD | Ale |
11 | Z | Honey |
12 | AW | Wine |
13 | OG | Water |
14 | XR | Soft soap |
15 | LC | Salt |
16 | VW | Lard |
17 | QS | Seasoning |
18 | RH | Sunflower seeds |
19 | UT | Hard candy |
20 | JS | Dried mushrooms |
Note that any container opened &&
left unsealed, |or| containers
whose contents have been spilled, will
(over a
period ov Time)
attract vermin &&/|or| monsters. Spilled |or| uncovered
material will also be subject to spoilage
&& rot.
This is important if more than 1 foray
into the stronghold is
made, and Time elapses between such adventures.
Monster: --
Treasure & Location: 750 ep + 1000 sp
in a stone container. <75
+ 20 = 95 pp>
This treasure belongs to the norkers in area 20.
Trick: A dry well that enlarges anyone who touches the bottom, some 20' down. At the same time, an electric shock is delivered, causing 1 point of damage for each magick item that the character is carrying (no SAVE). The electric shock is NOT powerful enough to force item saving throws. Both effects can only occur once in a 24 hour period.
>>Eleven>>