- | Code Letter(s) | Contents |
1 | TL | Whole barley |
2 | B | Wheat flour |
3 | FT | Rye flour |
4 | MK | Salt pork |
5 | GG | Dill pickles |
6 | HU | Raisins |
7 | EJ | Fish in brine |
8 | Y | Dried apples |
9 | PF | Whole peas |
10 | SD | Ale |
11 | Z | Honey |
12 | AW | Wine |
13 | OG | Water |
14 | XR | Soft soap |
15 | LC | Salt |
16 | VW | Lard |
17 | QS | Seasoning |
18 | RH | Sunflower seeds |
19 | UT | Hard candy |
20 | JS | Dried mushrooms |
Note that any container opened &&
left unsealed, |or| containers
whose contents have been spilled, will (over a
period ov Time) attract vermin &&/|or|
monsters. Spilled |or| uncovered
material will also be subject to spoilage && rot.
This is important if more than 1 foray into the stronghold is
made, and Time elapses between such adventures.
Monster: --
Treasure & Location: --
Trick: A dry well that enlarges anyone who touches the bottom, some 20' down. At the same time, an electric shock is delivered, causing 1 point of damage for each magick item that the character is carrying (no SAVE). The electric shock is NOT powerful enough to force item saving throws. Both effects can only occur once in a 24 hour period.
>>Eleven>>