20. DEAD END ROOM.

A turning corridor winds inward until
ending in a dead end room. The walls are unfinished, and
apparently this area of the stronghold was reserved for future
development—although no one can say for sure.

XA: Monster
XA: Monster with Treasure

Stirges (2)    AC 7, HD 1*, hp 4,4, #AT 1 ~ 15, D 1-3, MV 30' (10'), flying 180' (60'),
    SAVES: 16, 17, 18, 20, 19
    MORALE: 48%
    XP: 44, 44, 42


 

Gnolls (3)    AC 5, HD 2, #AT 1 ~ 16, D by weapon +1, MV 9"
1. HP 15 | pruning cleaver (guisarme-voulge.lochaber axe) | XP 58
2. HP 9 |2-handed sword | XP 46
3. HP 8 | battle axe | XP 44
    <+2 applied to HP>

Horseman's Mace +1 (loose)
 

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