20. DEAD END ROOM.

A turning corridor winds inward until
ending in a dead end room. The walls are unfinished, and
apparently this area of the stronghold was reserved for future
development—although no one can say for sure.

<A battle between 5 Norkers and an NPC party>

Monster 1: 5 Norkers +
    HP: 4, 9, 3, 9, 6
    XP: 28, 38, 26, 38, 32 = 162 total <divide among surviving NPCs and PCs>

    Small: -1 HP applied, -1 damage

Monster 2: NPC Party +

    Thief 1 (AC 4, HP 6 | NG, f | STR 8, INT 10,  WIS 8, DEX 18, CON 8, CHA 7, COM 5 | leather, longsword)
    Fighter 1 (AC 6, HP 7 | N, m | STR 17, INT 8,  WIS 12, DEX 6, CON 15, CHA 6,  COM 5 | scale, medium shield, longsword)
    High Elf Fighter 1 (AC 5, HP 8 | NG, m | STR 16, INT 8, WIS  13, DEX 8, CON 7, CHA 11, COM 13 | chain, medium shield, longsword, potion of climbing, potion of flying)
    Fighter 1 (AC 5, HP 6 | NG, f | STR 18.50, INT 10, WIS 10, DEX 13, CON 9, CHA 15, COM 12  | chain, medium shield, longsword, longbow, 10 arrows +1)
    Fighter 1 (AC 5, HP 6 | NE, f | STR 11, INT 10, DEX 13, WIS 14, CON 8, CHA 9, COM 4 | chain, medium shield, longsword)
    Man-at-Arms (AC 7, HP 4 | studded leather, heavy crossbow, dagger)

    Man-at-Arms (AC 7, HP 5 | studded leather, heavy crossbow, dagger)
    Man-at-Arms (AC 7,  HP 6 | studded leather, heavy crossbow, dagger)
    Man-at-Arms (AC 7,  HP 4 | studded leather, heavy crossbow, dagger)

Treasure 1: See area 10.

Treasure 2: Ring of Delusion, 250 gp <50 pp> in a small (Crown Royal size) bag, under a pile of shit.

Trick: A pedestal.

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