A turning corridor winds inward until
ending in a dead end room. The walls are
unfinished, and
apparently this area of the
stronghold was reserved for future
development—although no one can say for
sure.
<A battle between 5 Norkers and an NPC party>
Monster 1: 5
Norkers +
HP: 4, 9, 3, 9, 6
XP: 28, 38, 26, 38, 32 = 162 total <divide among
surviving NPCs and PCs>
Small:
-1 HP applied, -1 damage
Monster 2: NPC Party +
Thief 1 (AC 4, HP 6
| NG, f | STR 8, INT 10, WIS 8, DEX 18, CON 8, CHA 7, COM 5 | leather,
longsword)
Fighter 1 (AC 6, HP 7 | N, m | STR 17, INT 8,
WIS 12, DEX 6, CON 15, CHA 6,
COM 5 | scale, medium shield, longsword)
High Elf Fighter 1 (AC 5, HP 8 | NG, m | STR 16, INT
8, WIS 13, DEX 8, CON 7, CHA 11, COM 13 | chain,
medium shield, longsword, potion
of climbing, potion of flying)
Fighter 1 (AC 5, HP 6 | NG, f | STR 18.50, INT 10, WIS
10, DEX 13, CON 9, CHA 15, COM 12 | chain,
medium shield, longsword, longbow,
10 arrows +1)
Fighter 1 (AC 5, HP 6 | NE, f | STR 11, INT 10, DEX
13, WIS 14, CON 8, CHA 9, COM 4 | chain,
medium shield, longsword)
Man-at-Arms (AC 7, HP 4 | studded
leather, heavy crossbow,
dagger)
Man-at-Arms (AC 7, HP
5 | studded leather, heavy
crossbow, dagger)
Man-at-Arms (AC 7,
HP 6 | studded leather, heavy
crossbow, dagger)
Man-at-Arms (AC 7,
HP 4 | studded leather, heavy
crossbow, dagger)
Treasure 1: See area 10.
Treasure 2: Ring of Delusion,
250 gp <50 pp>
in a small (Crown Royal size) bag, under a pile of
shit.
Trick: A pedestal.
>>21>>