11. SUPPLY ROOM.

The stronghold's supply room is also
rather empty, containing mostly construction supplies.

Going  through the room will reveal the following materials:

    A coil ov very heavy rope, 200' in length
    A box ov iron spikes (50)
    A box ov metal nails
    A pile ov wooden beams, each 10' in length and 6" by 6" in width (80)
    A <large> sack ov building mortar, almost empty
    A stack ov stone blocks, each aboot 6" x 6" x 12" in size (400)
    6 wooden doors, leaning in a row against a wall
    A <large> box ov assorted hardware (including several locks
        ov various types, door hinges, clasps & hasps, door
        handles, assorted Metal bolts, and similar items).
    A jug ov dried glue

Monster: Euroz, 6+d6

    12 Euroz

Treasure: 1000 $p + 4 gems (10, 10, 50[100], 50) in pottery jars <20 pp>
    malachite (10) <2 pp>
    tiger eye (10) <2 pp>
    carnelian (base 50, 100 actual worth) <20 pp>
    BLOODSTONE () (50) <10 pp>

Trick: Once the party is in the room, the door closes and locks with an audible click. Then the room seems to sink, with the party being trapped inside for 4 turns.
It stops 2 times, for 1 turn, which could mean that the room seems to have descended to level 3. Source: DUNGEONS & DRAGONS.
    Turn 1: Descent
    Turn 2: Stops for 10 minutes
    Turn 3: Descent
    Turn 4: Stops for 10 minutes

>>Twelve>>