Zelligar's workroom &&
laboratory (room 9)
are located
adjacent to each other,
with a limited access by secret
doors.
The workroom is a facility designed for
various purposes related
to the study && practice ov magick.
There are several
large wooden tables
within the room, 1 ov which
is overturned on its side, as well as 1
central table made
ov stone.
The top ov this prominent table is a slab ov smooth
black slate,
although its cold black beauty is hidden by
a
thick layer ov dust. None ov the
tables have anything upon
them. There are several chairs &&
stools scattered aboot <2 chairs, padded chair> <2 high stools, 1
normal stool>
the room.
Along the North wall to both sides ov the
door leading to the
laboratory are wooden cabinets on the
wall, approximately
4' off the floor. The cabinets are
NOT locked, and contain
various chemical compounds and supplies
ov no particular
value in glass |or| earthen
containers. There are 40 such
containers, as well as 1
larger jar (described below). If the
adventurers choose to open && xamine
the contents ov
any particular container, roll a d20 to
determine the
contents:
- | Contents | Possible Types |
1 | Sand | White, brown, black |
2 | Water | Pure, brackish, holy, urine |
3 | Salt | Common, mineral |
4 | Sulphur | ---- <qv. T3 for value> |
5 | Wood chips | Hickory, pine, oak, ash, maple, walnut |
6 | Herbs | Dill, garlic, chives, basil, catnip, parsley |
7 | Vinegar | Red, white, yellow |
8 | Tree sap (hardened) | Pine, maple |
9 | Carbon | Coal, ash, graphite |
10 | Crushed stone | Quartz, granite, marble, shale, pumice, obsidian |
11 | Metal filings | Iron, tin, copper, brass |
12 | Blood | Human, orcish, dwarven, elven, dragon, hobbit |
13 | Shit (hardened) | Human, canine, feline, dragon |
14 | Wine | White, red, alcohol (spoiled), fruit |
15 | Fungus powder | Mushroom, other |
16 | Oil | Vegetable, animal, petroleum, mineral |
17 | Insect bodies | Bees, flies, beetles, ants |
18 | Bone powder | Human, animal |
19 | Spice | Pepper, cinnamon, clove, paprika, oregano, nutmeg <check prices> |
20 | Empty | ---- |
If a die roll gives a duplication, use the
column at the right ov
each entry to determine differentiation
between different
substances of similar types. If adventurers
try to ingest any
substance, the GM will handle the situation
accordingly.
In NOT all cases will the contents be immediately
identifiable -- in the case ov uncertain
substances NOT obviously
identifiable, multiply a character's WIS
x 5 to
give the percentage chance ov positive
identification. Up to
2 characters may try to ID any given substance,
but if
both fail, the material will be a mystery
to the entire party.
The larger jar
is ov clear glass && seemingly contains a
black cat's
body floating in a clear, colorless liquid. If the
large cork
lid is unstopped, the liquid will instantaneously
evaporate, the cat will suddenly spring
to Life, jump out ov
the jar, meow loudly, && run for
the door. If the door is
NOT open, the cat will be seen to pass
through the door &&
disappear. In neither case will the
feline be seen again. (This
occurrence has no special meaning other
than to surprise
&&/|or| mystify the adventurers,
as well as provide some Fun
for the GM.)
Monster: Celbit,
6-17 (d12+5)
Treasure & Location: --
Trick: Note that the corridor to the East
of room 8 is a space distortion corridor.
It seems to be 300' long.
>>Nine>>