THE LYAN (LN)
by Christopher Wood
 
- - - - -
Dragon Classes - Paladins Dragon 106

HIT DICE: d12 (max: 15)
SPELL ABILITY: yes (3)
CLASS LEVEL LIMIT: none
ARMOR PERMITTED: any, any shield
WEAPONS PERMITTED: any, oil = yes, poison = never
ABILITY SCORES: S: 12/pr, I: 7/16, W: 12/pr, D: 9/16, CO: 12/pr, CH: 7/16
WEAPON PROFICIENCIES: 4, -2, 1/3 levels
ATTACKS PER MELEE ROUND: 1/1(1-7), 3/2(8-14), 2/1(15+)

The lawful neutral lyan functions more as a cleric than a fighter,
for his church consists only of other lyans (no acolytes, clerics,
priests, etc.). The subclass name and its level titles derive from the
ancient names for the ascending floors of the Arbiter?s Edifice, a
massive tower of legend in which the Arbiter lived and ruled. Lyans
call their god the Arbiter despite his true name, which is often held
sacrosanct and reserved for the most solemn church rituals. (Many
believe that the Arbiter is actually Primus, ruler of Nirvana.) Lyans
believe that, after death, their souls travel to the Edifice Prime (Nirvana), a celestial reconstruction of the original mythical tower, and
serve the Arbiter thereafter. A lyan devotes himself to law and its
promotion, and should he ever commit a chaotic act with other
courses available, he loses his status in excommunication and becomes forevermore a normal fighter.

Although the rules of the edificial churches (the term for any
lyan's church) forbid armor or weapons on consecrated ground,
elsewhere lyans wear any type of armor desired, usually leather or
studded leather reinforced by a breastplate and gauntlets (which in
no way hinder their somatic spell-casting actions). Their mounts are
the largest and strongest of their type, their weapons the most fierce,
their methods the most efficient and unforgiving in dealing with the
dangerous forces of chaos.

Wisdom, strength, and constitution are the prime requisites of a
lyan. A total of 45 or more in those abilities adds 10% to earned
experience, and a total of 51 or more adds 15%. Lyans receive spell

bonuses and chances of spell failure according to their wisdom scores
a s   c l e r i c s   d o   ( s e e   Players Handbook,  p. 11, Wisdom Table II: Adjustments for Clerics). Lyans can use any magic items.
At 10th level, a lyan can construct his own edificial church, thus
attracting followers. Lyan Table III shows the type of followers
possible.

The special abilities of a lyan are:
1. Detection of chaos at 20? per level to a maximum range of 400?
(at 20th level). (This benefit corresponds to the abilities of  detection
of good or evil.)  The lyan can determine the type of chaos (good,
neutral, or evil) after two rounds of concentration.

2. Saving throw bonuses against chaotic magic at +1 for each
three levels ( +1 at 1st through 3rd level, +2 at 4th through 6th
level, etc.). Chaotic magic includes any spells cast by chaotic NPCs
or monsters and any effects of magic items that are intrinsically
chaotic or that are used by chaotic beings.

3. Spell use at 3rd level and above. Lyan Table II shows the number and level of such spells.

4. Hit and damage bonuses of +1 per level when fighting any
chaotic creatures, of either good, neutral, or evil nature.
The lyan has no strictures other than the rules of his edificial
church. When and if he forms his own, he determines his own rules,
which must roughly correspond to the Arbiter?s standards.

Lyan Table I
 
Experience 
points
Experience 
level
Hit points Level title
0 -- 5,000 1 d12 Foyar
5,001 -- 10,000 2 2d12 jiFoyar
10,001 -- 25,000 3 3d12 1st Hael
25,001 -- 50,000 4 4d12 2nd Hael
50,001 -- 100,000 5 5d12 3rd Hael
100,001 -- 250,000 6 6d12 4th Hael
250,001 -- 500,000 7 7d12 5th Hael
500,001 -- 1,000,000 8 8d12 6th Hael
1,000,001 -- 1,500,000 9 9d12 jiHael
1,500,001 -- 2,000,000 10 10d12 Lyan
2,000,001 -- 2,500,000 11 11d12 Lyan
2,500,001 -- 3,000,000 12 12d12 Lyan
3,000,001 -- 3,500,000 13 13d12 Lyan
3,500,001 -- 4,000,000 14 14d12 Lyan
4,000,001 -- 4,500,000 15 15d12 Lyan
4,500,001 -- 5,000,000 16 15d12 + 5 Lyan
5,00,001 -- 5,500,000 17 15d12 + 10 Lyan

Lyans gain one level per 500,000 exp. pts. above 7th level.
Lyans gain 5 hit points per level above 15th level.

Lyan Table II: Spells usable by experience level
                                                                                   Cleric or magic-user spell level
Lyan level 1 2 3 4
3 1 - - -
4 1 - - -
5 1 - - -
6 2 - - -
7 2 - - -
8 2 1 - -
9 2 1 - -
10 2 1 - -
11 2 2 - -
12 3 2 1 -
13 3 2 1 1
14 4 2 2 1
15 4 3 2 2
16 5 4 3 2
17 6 5 4 3

* -- Maximum spell-casting ability.

Lyan Table III: Followers
 
Dice roll Type of follower
01-02 1-4 fighters of 5th-8th level
03-05 2-8 fighters of 3rd-6th level
06-09 2-16 fighters of 2nd-5th level
10-14 2-20 fighters of 1st-3rd level
15-21 4-40 0-level men-at-arms of 1-6 hp each
22-24 3-6 magic-users of 2nd-5th level
25-28 2-8 magic-users of 1st-3rd level
29-30 1-4 illusionists of 1st-4th level
31-32 1-2 assassins of 4th-6th level
33-35 1-4 assassins of 2nd-4th level
36-40 2-8 assassins of 1st-3rd level
41-42 1-3 thieves of 4th-8th level
43-45 1-6 thieves of 2nd-5th level
46-49 2-12 thieves of 1st-4th level
50-55 2-20 thieves of 1st-2nd level
56-61 1-12 unskilled persons of 1-6 hp each
62-66 1-12 unskilled persons of 1-4 hp each
67-69 1-12 unskilled persons of 1-8 hp each
70-71 1-3 experienced cooks of 1-4 hp each
72-73 1 smith1 of 1st-6th level
74-75 1-4 carpenters of 1-6 hp each
76-78 1-4 farmers of 1-4 hp each and their families (one mate and 1-4 children of 1-3 hp each per farmer)
79-80 1 tailor of 1-4 hp
81-82 1-3 miners of 2-5 hp each
83-85 1-3 scribes2 of 1st-4th level
86-88 1-3 stablemen of 1-4 hp each
89-91 1-4 chambermaids of 1-2 hp each
92-94 1 maid/manservant of 1-4 hp
95 1 pride of wemics
96-99 1-4 NPCs of any lawful neutral class or subclass
00 DM's choice

1 -- Smiths are described in Best of DRAGON Magazine, Volume 4, p. 26.
2 -- Scribes are described in Best of DRAGON Magazine, Volume 4, p. 23.

Race of followers  (if needed)
Roll d20: 1 = elf (30%) or half-elf (70%); 2-5 = dwarf; 6-
8 = gnome; 9-10 = human; 11-14 = same race as the lyan; 15-
17 = half-orc; 18-20 = halfling.

When the lyan establishes an edificial church, the DM rolls to
determine the type of followers and, if necessary, the race of the
followers. Each time the lyan gains a level (or accumulates enough
experience points to gain a level after reaching his level limit), roll
again. (Example: A 9th-level lyan builds an edificial church and
attracts followers. The DM determines that 1-3 thieves of 4th-8th
level are attracted. Additional rolls define them as a 6th-level human
thief and a 4th-level half-orc thief. When the lyan reaches 10th level,
the DM will roll again to determine additional followers -- perhaps
an illusionist or an assassin.) All followers of a lyan are lawful neutral in alignment.