FREQUENCY: Very Rare
NO. APPEARING: 1
ARMOR CLASS: 0
MOVE: 12”
HIT DICE: 60 hit points
% IN LAIR: 50%
TREASURE TYPE: U
NO. OF ATTACKS: 2
DAMAGE/ATTACK: 1-10/1-10
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: + 1 or better weapon
to hit
MAGIC RESISTANCE: 65%
INTELLIGENCE: High
ALIGNMENT: Chaotic Evil
SIZE: L
PSIONIC ABILITY: 150
Attack/Defense Modes: ACE/ABE
Hacamuli is one of the messengers of Orcus.
He appears as a pale,
gaunt horse
with hazy black eyes. Flies crawl over his
mangy, sore-infested body. By gazing into a victim’s eyes, Hacamuli drains
3 life
levels (save versus death) with appropriate
changes in HP and skill
level if the PC does not make his saving
throw.
In battle, Hacamuli rears up on his hind
legs, striking with both front
hooves. Each hoof does 1-10 points of damage.
In addition, a hit by the
right hoof will cause aging
3-30 years (no save) and a hit by the left hoof
will cause
disease (save versus death: if made, the disease is mild; if not
made, the disease is terminal). 2 mild
diseases equal a severe case;
3 mild cases, or a mild case in addition
to a severe case, equals a
terminal case.
Non-magical armor, upon receiving a second
hit with the right hoof,
will disintegrate
in a shower of rust. Magical armor must save
versus
disintegration
each time it is hit: If the save is made, nothing happens to
the armor; if not made, the armor loses
+ 1 permanently. When all
bonuses are gone, the magical armor is
treated as non-magical armor.
Hacamuli has a 60% chance of gating in 2-12
Shadows‚ and a 50%
chance of gating in 1-4 Vampires.
Hacamuli has the normal demonic
spells of Infravision
and Teleportation (no error). He can
Cast Darkness
for a 20’ radius. Maximum damage caused
against him per attack type is
the same as for any other demon.
By Tom Moldvay
| Saraphs | The Apollyon | AD&&D | The Asperim | Hacamulci |
| Dragon 42 | - | Monster Manual | - | Dragon |