H A C A M U L I
Hacamuli (possibly derived from the Hebrew-withering, fading)

Il trionfo della morte, fresco of the 15th century

FREQUENCY: Very Rare
NO. APPEARING: 1
ARMOR CLASS: 0
MOVE: 12”
HIT DICE: 60 hit points
% IN LAIR: 50%
TREASURE TYPE: U
NO. OF ATTACKS: 2
DAMAGE/ATTACK: 1-10/1-10
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: + 1 or better weapon to hit
MAGIC RESISTANCE: 65%
INTELLIGENCE: High
ALIGNMENT: Chaotic Evil
SIZE: L
PSIONIC ABILITY: 150
Attack/Defense Modes: ACE/ABE

Hacamuli is one of the messengers of Orcus. He appears as a pale,
gaunt horse with hazy black eyes. Flies crawl over his mangy, sore-infested body. By gazing into a victim’s eyes, Hacamuli drains 3 life
levels (save versus death) with appropriate changes in HP and skill
level if the PC does not make his saving throw.

In battle, Hacamuli rears up on his hind legs, striking with both front
hooves. Each hoof does 1-10 points of damage. In addition, a hit by the
right hoof will cause aging 3-30 years (no save) and a hit by the left hoof
will cause disease (save versus death: if made, the disease is mild; if not
made, the disease is terminal). 2 mild diseases equal a severe case;
3 mild cases, or a mild case in addition to a severe case, equals a
terminal case.

Non-magical armor, upon receiving a second hit with the right hoof,
will disintegrate in a shower of rust. Magical armor must save versus
disintegration each time it is hit: If the save is made, nothing happens to
the armor; if not made, the armor loses + 1 permanently. When all
bonuses are gone, the magical armor is treated as non-magical armor.

Hacamuli has a 60% chance of gating in 2-12 Shadows‚ and a 50%
chance of gating in 1-4 Vampires. Hacamuli has the normal demonic
spells of Infravision and Teleportation (no error). He can Cast Darkness
for a 20’ radius. Maximum damage caused against him per attack type is
the same as for any other demon.

By Tom Moldvay
 
Saraphs The Apollyon AD&&D The Asperim Hacamulci
Dragon 42 - Monster Manual - Dragon