FREQUENCY—Rare
NO. APPEARING— 1-6 or 2-
12 in lair
A.C. —3
MOVE—9”
HIT DICE—5
% IN LAIR—15%
TREASURE—Type A, gems,
jewelry, and maps/magic
only
NO. OF ATTACKS—1 tail, 1
or 2 weapons
DAMAGE/ATTACK—2-12,
or by weapon type
SPECIAL ATTACKS—Nil
SPECIAL DEFENSES—Nil
MAGIC RESISTANCE—20%
INTELLIGENCE—High
ALIGNMENT—Neutral Evil
(with some Lawful
tendencies)
SIZE—L (7’ tall standing, 14’
overall length)
PSIONIC ABILITY—Nil*
Attack Defense modes—Nil*
*May be present in older individuals
These creatures have a long tail with a mace-like growth at the
end, small horns, and come in a variety of colors
in odd designs.
They can see well in darkness
as well as light, and are fairly intelligent,
though lacking in Wisdom. Their strength is great, and they can
hurl rocks as a Hill Giant, doing 2-16 points of damage. However,
their snake-like form enables them to attack creatures much smaller
than themselves with none of the penalties that Giants incur. When
in close combat they prefer to strike with two weapons at once while
using the snake-like lower portion of their bodies to move about
quickly, bewildering and often tripping their opponents (as well as
striking with their mace-like tail).
No one knows how long Jarkung live, or even if they die naturally
or how they reproduce (though it is rumored that the tail may serve
as an egg case when needed), for no young have ever been seen. It is
a known fact that Jarkung use ESP,
and it is rumored that the older
ones can use Psionic powers.
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Dungeons & Dragons | Advanced Dungeons & Dragons | Monsters | Dragon magazine | The Dragon #37 |