TENER
by Stephen Inniss
FREQUENCY: Rare
NO. APPEARING: 1
ARMOR CLASS: 0
MOVE: 12?
HIT DICE: 9
% IN LAIR: 5%
TREASURE TYPE: A in lair; M, N, Q T
NO. OF ATTACKS: 4 claws
DAMAGE/ATTACK: 1-6/1-6/1-6/1-6
SPECIAL ATTACKS: Multiple attacks;
poisonous bite; spells; gripping
SPECIAL DEFENSES: Spells; various
resistances and immunities; hit only by
magical weapons
MAGIC RESISTANCE: 50%
INTELLIGENCE: Low
ALIGNMENT: Chaotic neutral or chaotic
evil
SIZE: L (8? tall)
PSIONIC ABILITY: 140
Attack/Defense Modes: ED/G
LEVEL/X.P. VALUE: VIII/3200 + 12/hp
The tener is a grey, hairy, spindly-limbed
creature. It is bipedal and has long claws on
the hands of its four arms. It has large
amber eyes set in a small round head, and
spiderlike chelicerae flank its fanged mouth.
The tener is greed incarnate and will jeal-
ously guard anything of the slightest value.
It regards all strangers as thieves, but it
itself has all of the abilities of
a 9th-level
thief except for backstabbing
capabilities.
Teners may use the following powers, one
per round, at the 9th level of ability (where
applicable): bestow curse (reverse form of
remove curse), darkness 15? radius, detect
invisibility, haste (self only), teleport with-
out error (once per day), and slow (once per
day). Teners have both infravision and
ultravision. They are immune to poisons,
noxious gases, and paralysis, and take half
damage from fire and cold. Teners are
harmed only by +1 or better weapons, and
cannot be petrified or polymorphed.
The tener has a powerful grip. If it scores
a hit with two of its hands, it holds its vic-
tim, striking at +3 ?to hit? with its other
two sets of claws and biting (at +3 ?to
hit?) for 1-2 points of damage. The bite of a
tener is venomous and causes paralysis for
6-36 turns (save at -2). Individuals held by
a tener attack at -3 ?to hit.? A character?s
chance of breaking a tener?s grasp is equal
to his chance of bending bars, checked on
any round that the attempt is made. No
other action is possible for the character
during such a round.
Teners are better known for their greed
than for their malice, and they may be
bribed not to harm a party. Such bribery is
expensive, however, and not particularly
reliable. Teners are native to the plane of
Pandemonium and are also found, on occa-
sion, in Limbo or the Abyss. They roam the
Astral, Ethereal, and Prime Material Planes
in search of treasure.