WIND THROWER
by Scott Stansfield



FREQUENCY:  Very rare
NO. APPEARING: 3-24
ARMOR CLASS: 7/3
MOVE: 9?
HIT DICE:  5 + 3
% IN LAIR: 33%
TREASURE TYPE:  M, Q (x3), Y
NO. OF ATTACKS:  1
DAMAGE/ATTACK:  By weapon. type
(strength bon uses possible)
SPECIAL ATTACKS:  Wind blast, psionics
use, possible missile fire
SPECIAL DEFENSES: Save  as 8 HD
monster, immune to poison
MAGIC RESISTANCE:  Standard
INTELLIGENCE: Very
ALIGNMENT:  Neutral evil
SIZE: S (4? tall)
PSIONIC ABILITY:  180
Attack/Defense Modes: A,  D / H
LEVEL/X.P. VALUE:  V/ 450 + 6/hp 

These evil demi-humans are quite
dwarflike in appearance, being short,
stocky, strong, and very hairy. Their skin is
light blue in color, and their hair tends to be
red or white. They appear to be a distant
and rare relative of normal dwarves

All wind throwers wear studded leather
armor under their clothes, but over their
strong right arms they wear plate mail. This
armor extends from the shoulder to the
wrist, and over their hands are worn metal
gauntlets. Anyone trying to hit this arm
must do so against AC 3. This arm is so
protected because with it a wind thrower is
actually capable of hurling blasts of wind.
This swirling wind affects everything in a 6?
line (1? wide) in front of the thrower. It lasts
for five rounds once it is thrown and it is so
strong that it will slow all avian creatures
therein by 50%, It will also cause all light
missile weapons such as arrows, bolts,
darts, and sling stones and bullets to com-
pletely miss their target. Against such
heavier missile weapons as spears, javelins,
hammers, daggers, etc., a -4 ?to hit? is
suffered. Fire attacks within this area, such
as  fireballs, flame strikes,  dragon breath,
and the like, will suffer -1 hp of damage per
die. The wind blast will extinguish small
fires such as torches and lanterns. A  gust of
wind  spell cast against the wind blast will
shorten its duration by one round for each
spell cast.

These dwarves save as if they had 8 HD,
and they are immune to all poison. They
are capable of attacking and defending with
their psionics, and each has two minor
disciplines, determined randomly for each
individual. 

Wind throwers hate goblins, kobolds,
dwarves, and gnomes, and will always opt
to attack them over any others in combat. A
typical force of these dwarves will be armed
as follows: hand axe 10%, hammer 5%,
short sword 10%, mace 10%) mace and
light crossbow 15%, short sword and short
bow 15%, short halberd and dagger 20%,
throwing hammer and two daggers 15%.

Wind throwers have 19 strength in their
right arms and 14 strength in their left
arms, and so will usually attack with one-
handed weapons in their right arms. The
use of two-handed weapons like the short
halberd will gain no strength bonuses ?to
hit? and on damage.

Wind throwers are found in hills, moun-
tains, and deserts, but in all cases their lair
will be underground. There will be young
in the lair equal to 50% of the number of
adults. Those young who are capable of
combat attack as 2 HD monsters, but with
no wind-throwing or psionic abilities. The
females and males both fight equally well.
The leader of a clan is always a male with
the maximum amount of hit points (43) and
with the highest charisma of the clan. 

These dwarves have 60? infravision and
can determine underground phenomena as
do dwarves. They can speak dwarven,
gnomish, goblin, and as many other lan-
guages as their intelligence allows. They
live as long as mountain dwarves do.
 
Dragon magazine - Monster Manual III - Dragon #101