Bracers of Attraction
by Bill Birdsall and Bob Reitmann
 
Advanced Dungeons & Dragons Magic Items - Dragon Dragon #91
- - - - -

These arm guards appear to be normal bracers, although they
radiate magic, and will be revealed as bracers of defense (AC 2) by
any identification attempt. Any character who puts them on, however,
will find his wrists drawn together irresistibly until the bracers
of attraction are stuck to each other. Under such a condition, it is
impossible to successfully cast a spell that has a somatic component;
any attempt to do so will simply result in the spell being ruined and
wasted. Fighting can be done, but with some difficulty: the wearer
suffers a -2 penalty on all rolls "to hit" and on damage for as long as
the bracers are stuck together.

The bracers can be separated if the wearer makes a successful
bend bars roll, and will remain apart for 1-4 rounds thereafter.
Whether the bend bars attempt succeeds or not, another such roll
cannot be made until 1 turn has passed. When they are stuck together,
the bracers can be removed by any other character with a
strength of 18 or greater; when apart, either the wearer or another
character can remove them, and only a strength of 16 is required.

If the bracers of attraction are not removed physically, they can
only be taken off after the casting of a remove curse spell from a
cleric of 10th level or higher, or by a limited wish, alter reality or
wish spell. The bracers retain their cursed nature even after being
removed (either physically or magically), and they provide no armor
class benefit.

Experience Point Value: Nil
Gold Piece Sale Value: 1000