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Bat-winged, horned, donkey-eared,
with hairy legs and eagle's feet, the Devil
stands or squats upon a blocky pedestal
(which sometimes resembles an altar,
sometimes an anvil). His right hand gives
a cryptic salute; in his left is a weapon
held in a bizarrely useless manner (a
sword held by the blade, a torch which is
upside down or burnt out). Connected by
ropes to the altar are two figures (usually
a man and a woman), mostly human
but
with certain animal characteristics such
as horns and tails; they are much smaller
than the Devil, and appear strangely
serene about their bondage.
Upright, the card signifies the bondage
of human nature to its own lowest needs
and impulses, desires of greed and domination, <link=greed>
sensation without understanding;
fatality, disaster, violence; weird and destructive
experiences; evil influences.
Drawer is attacked by the Devil of the
Tarot (see below).
Reversed, it signifies release from bondage
to the material; conquest of pride and
greed; the first steps toward spiritual
enlightenment; freedom.
Drawer gains 1 point of wisdom
and is
freed of all charms, suggestions, possessions,
and other spells subjecting him to
the will of another; he will give away all
nonessential possessions at the end of this
expedition (clothing and jewelry items of
less than 500 gp value may be given to
player characters or NPCs; all else will go
to religion and charity).
THE DEVIL OF THE TAROT
FREQUENCY: Unique
NO. APPEARING: 1
ARMOR CLASS: See below
MOVE : 9?/15?
HIT DICE/POINTS: See below
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 4 or by weapon type
DAMAGE/ATTACK: 1-4/1-4/1-2/1-2
SPECIAL ATTACKS: Feet claw for
1-4/1 -4; surprise (see below)
SPECIAL DEFENSES: Can be attacked
only by drawer
MAGIC RESISTANCE: 15%
INTELLIGENCE: See below
ALIGNMENT: Neutral evil
SIZE: See below
PSIONIC ABILITY: Nil
Attack/Defense Modes: Nil
The Tarot Devil appears as shown on
the deck being used except that it has the
face and gender of the drawer. It has the
armor class, hit points, ?to hit? rolls,
weapons and magic items, intelligence,
and size of the drawer as well. If the
drawer fails to save vs. death magic, he
will be surprised by the Devil, for as
many segments as the saving throw was
short. The devil fights with a claw/claw/
horn/horn routine, and if it scores two
claw hits during a single round of melee
it will also rake with its feet claws in that
round for 1-4 points each. When either
the drawer or the devil is slain, the devil
will disappear with all of its effects, but
the drawer will receive 15,000 experience
points. If the drawer is killed in this
combat, the experience-point gain is applied
to the character?s total if and when
he is raised from the dead.