| AD&&D | Magic Items | - | Dragon magazine | The Dragon #39 |
| - | - | - | - | - |
Named for the Wizardess
who devised it, Storm Armor is plate <plate
mail>
armor, +2, of a peculiar
non-metallic alloy. It does not conduct
electricity, and
has the power to transfer heat to and from the
surrounding air,
so that the wearer remains comfortable in a freezing
gale or under the
hot desert sun. The wearer is thus unaffected by
Fireball
and Ice Storm or Cone
of Cold spells, and immune to
electrical damage
of any type. The wearer can stand securely, or
MOVE forward at normal
SPEED, in the face of even the most powerful
winds (including
the magical Gust of Wind).
If Storm Armor is
struck simultaneously in different areas by
spells causing hot
and cold (such as Cone of Cold or
Chill Metal and
Wall
of Fire or Heat Metal) it will
become brittle and may be shattered
by physical attack(s)
doing it 9 points of damage. (The character
will take any points
of damage inflicted over this amount.) The
armor will only be
brittle while both hot and cold spells are affecting it
and for 1 round afterward.
When it shatters, it does so thoroughly:
a chain reaction
occurs in the unstable heat-transferring components
of the alloy and
the armor disintegrates into unusable fragments.
X.P. value: 1,800;
G.P. value: 13,500.