Laeral's Storm Armor
Ed Greenwood

 
 
Advanced Dungeons & Dragons Magic Items - Dragon magazine Dragon #39
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Named for the wizardess who devised it, Storm Armor is plate <plate mail>
armor, +2, of a peculiar non-metallic alloy. It does not conduct
electricity, and has the power to transfer heat to and from the
surrounding air, so that the wearer remains comfortable in a freezing
gale or under the hot desert sun. The wearer is thus unaffected by
Fireball and Ice Storm or Cone of Cold spells, and immune to
electrical damage of any type. The wearer can stand securely, or
move forward at normal speed, in the face of even the most powerful
winds (including the magical Gust of Wind).

If Storm Armor is struck simultaneously in different areas by
spells causing hot and cold (such as Cone of Cold or Chill Metal and
Wall of Fire or Heat Metal) it will become brittle and may be shattered
by physical attack(s) doing it 9 points of damage. (The character
will take any points of damage inflicted over this amount.) The
armor will only be brittle while both hot and cold spells are affecting it
and for one round afterward. When it shatters, it does so thoroughly:
a chain reaction occurs in the unstable heat-transferring components
of the alloy and the armor disintegrates into unusable fragments.

X.P. value: 1,800; G.P. value: 13,500.