Advanced Dungeons & Dragons | Magic Items | - | Dragon magazine | Dragon #39 |
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Named for the wizardess who devised it, Storm
Armor is plate <plate mail>
armor, +2, of a peculiar non-metallic alloy.
It does not conduct
electricity, and has the power to transfer heat
to and from the
surrounding air, so that the wearer remains comfortable
in a freezing
gale or under the hot desert sun. The wearer
is thus unaffected by
Fireball and Ice Storm or Cone of Cold spells,
and immune to
electrical damage of any type. The wearer can
stand securely, or
move forward at normal speed, in the face of
even the most powerful
winds (including the magical Gust of Wind).
If Storm Armor is struck simultaneously in different
areas by
spells causing hot and cold (such as Cone of
Cold or Chill Metal and
Wall of Fire or Heat Metal) it will become brittle
and may be shattered
by physical attack(s) doing it 9 points of damage.
(The character
will take any points of damage inflicted over
this amount.) The
armor will only be brittle while both hot and
cold spells are affecting it
and for one round afterward. When it shatters,
it does so thoroughly:
a chain reaction occurs in the unstable heat-transferring
components
of the alloy and the armor disintegrates into
unusable fragments.
X.P. value: 1,800; G.P. value: 13,500.