| AD&&D | Magic Items | - | Dragon magazine | The Dragon #39 |
| - | - | - | - | - |
Named for the Wizardess who devised it, Storm
Armor is plate <plate mail>
armor, +2, of a peculiar non-metallic alloy.
It does not conduct
electricity, and has the power to transfer heat
to and from the
surrounding air, so that the wearer remains comfortable
in a freezing
gale or under the hot desert sun. The wearer
is thus unaffected by
Fireball
and Ice Storm or Cone
of Cold spells, and immune to
electrical damage
of any type. The wearer can stand securely, or
MOVE forward at normal SPEED, in the face of
even the most powerful
winds (including the magical Gust
of Wind).
If Storm Armor is struck simultaneously in different
areas by
spells causing hot and cold (such as Cone
of Cold or Chill Metal
and
Wall of Fire
or Heat Metal) it will become brittle
and may be shattered
by physical attack(s) doing it 9 points of damage.
(The character
will take any points of damage inflicted over
this amount.) The
armor will only be brittle while both hot and
cold spells are affecting it
and for 1 round afterward. When it shatters,
it does so thoroughly:
a chain reaction occurs in the unstable heat-transferring
components
of the alloy and the armor disintegrates into
unusable fragments.
X.P. value: 1,800; G.P. value: 13,500.