18: The Moon

The crescent Moon radiates its deceptive
brightness upon a dim and foreboding
landscape. In the pool which fills the
foreground lurks a crayfish (or other creature
from the abyss); beyond this two
dogs (or a dog and a wolf) bark and howl
at the Moon, which sheds a cryptic dew
upon them. In the background are two
towers, and a path leads from the pool to
the goal beyond these towers.

Upright, it signifies the "dark night of
the soul": trickery, deception, secret foes;
unforeseen perils; bad luck for a loved
one; danger, darkness, terror, occult forces;
danger of falling into a trap or being
misled, great danger of making an error.

Drawer must make a saving throw vs.
death magic or fall prey to lunacy at the
next full moon (see DMG, p. 84). If the
save is made, drawer must then save vs.
polymorph or succumb to lycanthropy
(as a werewolf) upon the next full moon.
If both saves are made, a henchman or
servitor (at random) will become disloyal
over the next five turns (reduce loyalty
and reaction rolls by 21-54% [3d12+18]).

Reversed, it signifies peace gained at a
cost; instability; lesser degrees of deception
|or| betrayal, trifling errors.

The best magic item in the possession
of the drawer is permanently drained of
all magical properties; if drawer has no
magic, he will lose 20% of all experience
points earned on this adventure.