Advanced Dungeons & Dragons | Magic Items | - | Dragon | Dragon #99 |
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This stone appears to be similar to any
other magical stone,
though it is malleable and can be easily
grasped and reshaped by a
human hand. The stone cannot be pulled
apart into smaller stones,
and it has only limited elasticity. Each
such stone weighs 50 gp.
A character may hurl this stone up to 30?.
If the character?s
strength is 15 or greater, the stone will
stick to whatever non-living
surface it strikes (roll ?to hit? against
AC 6). The stone will remain
stuck to that surface until it is pulled
off (which doesn?t require any
special strength roll). Three segments
after it sticks to a surface, the
stone will emit one of a number of different
sounds. The stone will
broadcast this sound until it is pulled
free of the surface to which it is
stuck.
A character may also fit the stone onto
a solid surface (requiring a
strength of 15 or better, but no ?to hit?
roll), then strike the stone
with a heavy blunt object to start the
sound production (again, not
requiring a ?to hit? roll).
The stone of mysterious sounds is useful for distracting and deterring
opponents from pursuit, to allow the characters
to escape or
gain time for other actions. Each time
the stone is activiated, a roll
must be made on the following table to
determine what sound it
produces.
Dice | Noise produced |
01-04 | creaking |
05-08 | buzzing bees |
09-12 | groaning* |
13-16 | footsteps <link> |
17-20 | ocean waves on beach |
21-24 | stones grinding |
25-28 | laughter* |
29-32 | coughing* |
33-36 | sneezing* |
37-40 | muffled whispering* |
41-44 | whip cracks |
45-48 | fingers snapping |
49-52 | mumbled chanting* |
53-56 | screaming* |
57-60 | animal growling |
61-64 | birds chirping |
65-68 | horns (musical) |
69-72 | steady rain |
73-76 | wind chimes |
77-80 | fighting (swords clashing, shouts, etc.)* |
81-84 | speech** |
85-88 | whistling* |
89-92 | chains rattling |
93-96 | crying* |
97-00 | wind blowing |
* -- The race of the person(s) making the
sound cannot be determined,
and no intelligible speech will be discerned.
** * -- The race of the person(s) speaking can be determined using
the random
languages table in the DMG,
p. 102. The content of the
speech may be determined by the DM as desired.
Experience Point Value: 500
Gold Piece Sale Value: 5,000