Sword of Night +1
by Stephen Martin
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Advanced Dungeons & Dragons Magic Items - Dragon Dragon #91
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Though most magical swords shed light, a sword of night, also
known as a black sword, sheds darkness. The sword's wielder determines
the radius of the sphere of darkness given off by the sword; it
can be from 5? to 25?, in 5-foot increments. Within this radius, all
creatures but the sword?s wielder will be unable to see and will suffer
a -4 penalty ?to hit? on their attacks, as well as losing any armor
class bonus for dexterity. Infravision and ultravision are similarly
useless within this radius. The sword?s user may see normally in all
respects, however, and can use the sword as a +1 weapon ?to hit?
and on damage.

This sword can also cause fear in all creatures within the darkness
who fail a saving throw vs. spell (with wisdom bonuses applicable).
This fear power is generated at the wielder's unspoken command,
and may be produced up to three times per day. Creatures affected
by the fear will move away from the darkness at full speed for 2-7
rounds.

A light spell cast at the sword will negate all of its powers (except
for its +1 combat bonus) for one round per level of the caster, if the
sword fails to save vs. lightning (as hard metal). A continual light
spell negates the darkness powers for twice as long, and the save
against it is made at a -3 penalty.

Experience Point Value: 700
Gold Piece Sale Value: 3500