Dragon | - | - | - | Dragon 72 |
- | - | Female Names (The Forum) |
An appropriate and authentic name
can add flair to any character’s persona.
This article offers a way for players and
referees to enrich a fantasy campaign by
giving characters names with Old Eng-
lish (Anglo-Saxon) origins.
Old English is a good source of names
for three reasons. First, the “common
tongue” bears an uncanny resemblance
to English. Names expressed in Old Eng-
lish are easily perceived by our English
minds and easily pronounced by our
English tongues.
Second, Old English names have an
air of the exotic and archaic about them.
Perhaps no one would wish to limit
names in a fantasy campaign to Old Eng-
lish forms; even historical Angles and
Saxons often had names of Celtic, Latin,
Pictish, or other more obscure origins.
But fantasy fans will find a wealth of
heroic names in the Anglo-Saxon treas-
ury by itself, without necessarily consid-
ering all the possible offshoots.
Third, using Old English makes it easy
to construct names that have real mean-
ings, without having to make up a new
language. Players and referees will enjoy
making up names that reveal — and at
the same time perhaps conceal — the
natures of their characters. Bahamut
has
appeared incognito to players in my
campaign at various times under names
such as “Windbearn.” He can truthfully
tell them he is “a child of the wind” with-
out giving away his actual name.
Old English names were typically
composed of two elements. The tables
accompanying this article list actual Old
English name elements. To create a
name from the tables, simply put a first
element together with a second element.
Parentheses and slashes show optional
variations. Make any desirable euphonic
changes (changes that make the word
sound better): “aelf-flaed” to Aelflaed,
“leof-mund” to Leomund, “cene-weard”
to Kenward. Also, names may be short-
ened: Raedwulf to Radult, or Ralf.
Since there were no family names in
medieval times, family members would
often use alliterative (each beginning
with the same letter) names, or names in
which one element was constant (such
as Eadweard, Sigweard, or Coenweard).
The Old English ae is pronounced like
the short a in “at” and is often written as a
ligature (with the a and e joined). In the
combinations ea and eo, pronounce both
letters with stress on the first.
The tables are set up so that players
can dice for “random names” if so de-
sired. If this method is used, you may
wish to include an equal chance of hav-
ing an asterisked name-element as a first
element in the name. Follow this proce-
dure to do so. Roll on the “second ele-
ment” table first. If you end up with an
asterisked second element, assign a 2/3
(or 66%) chance that it is actually the first
element in the name. If it is, then roll on
the “second element” table again, ignor-
ing the same element if it recurs.
For example, let’s create an Old Eng-
lish name by rolling dice. A roll of 02 on
percentile dice, using the “second ele-
ment” table, yields “b(e)ald/balt/balth*.”
Noting that this element has an asterisk
behind it, we roll the percentile dice
again. If we roll 66 or below, we make
“bald” the first element of the name
instead of the second element. Now we
roll again to get the actual second ele-
ment; a result of 99 yields “wyn/wynn*.”
So, the resulting name is “Baldwyn.”
If the second roll in the example had
been 67 or above, we would then retain
“b(e)ald/balt/balth” as the second ele-
ment and proceed as usual to roll a first
element. Let’s say the next roll is 47,
yielding a result of “grim.” In this case
the name would be “Grimbeald” or
“Grimbald” or “Grimbalt” or “Grimbalth,”
depending on individual preference.
The tables and “element-order” rules
given are historically correct. Since we
are using the name elements for fantasy,
however, we can break the rules of
Anglo-Saxon name formation and get
away with it. For example, “Wilmanric” is
a name composed of three elements.
Probably no Anglo-Saxon would have
gone by it, but it makes a rather hand-
some name anyway, particularly for a
chaotic character.
Dice roll | First Element | Meaning |
01-02 | aelf/aelb | elf |
03-04 | aethel/aedil | noble |
05-06 | badu/beado/beo | fight, battle |
07-08 | blith | cheerful |
09-10 | bregu | prince |
11-12 | ceol | keel, ship |
13-14 | coen/coin/cene | bold, fierce |
15-16 | cuth/cud | known, famous |
17-18 | cwic(u)/quic | alive |
19-20 | dryct/dryht | band of retainers |
21-22 | ead/ed/aead | bliss, prosperity |
23-24 | eald/ald | old, eminent |
25-26 | ealh/alh | temple, refuge |
27-28 | earcon/ercon | genuine, excellent |
29-30 | earn | eagle |
31-32 | ecg/ec | edge, sword |
33-34 | eofor | boar |
35-36 | eorcon | genuine, simple |
37-38 | eomen/yrmen | universal, immense, whole |
39-40 | folc | folk, people, nation, tribe |
41-42 | ford | forth, forwards |
43-44 | fri | free |
45-46 | go/d | gold |
47-48 | grim | savage, fierce |
49-50 | haem | home |
51-52 | haeth | heath |
53-54 | heah | high, illustrious |
55-56 | healf | half |
57-58 | hreth | victory |
59-60 | hroth(i) | fame |
61-62 | huaet | sharp, bold |
63-64 | hyg/hugu | mind, heart, courage |
65-66 | iaru | ready, desirable |
67-68 | leof | desirable, friend, dear |
69-70 | maegen | strength, might, might, ability |
71-72 | oidil | native country, one's land |
73-74 | ongen | opposed to,
against, contrary to |
75-76 | os | god |
77-78 | rath | quick, clever |
79-80 | seax/sax/sex | knife, short sword |
81-82 | se/e | house |
83-84 | tat | tender, delicate |
85-86 | theod | folk, people |
87-88 | til | good, excellent |
89-90 | torct | illustrious, bright |
91-92 | trum | firm, strong |
93-94 | tun | enclosure |
95-96 | waeg | motion, wave, billow |
97-98 | wig | strife |
99-00 | wil | will, desire, pleasure |
Dice roll | Second element | Meaning |
01-02 | b(e)ald/balt/baith* | bold, brave |
03-04 | be(o)rht/berct/berict* | bright, noble |
05-06 | beorn/bern* | man, warrior (poetic) |
07-08 | brand | sword |
09-10 | brod/brord | point, lance |
11-12 | burg/burh | castle/town |
13-14 | cyni/cyn(n)(e)* | kin, family |
15-16 | degn | thane, servant, warrior |
17-18 | ferth | mind, soul, life, person |
19-20 | flaed/fled | cleanliness, beauty |
21-22 | for | journey |
23-24 | frith(u)/frit/frid | peacem, security |
25-26 | gar* | spear |
27-28 | geld | worship, sacrifice, payment |
29-30 | gifu/geofu | gift |
31-32 | gis(i)l | hostage |
33-34 | gund(i)/gunnr(r)/gyth/gyd* | war, combat |
35-36 | head/hathu* | battle |
37-38 | heard/hard* | hardy, firm, brave |
39-40 | here/heri* | army, host, folk |
41-42 | he/m | helmet, protection, protector |
43-44 | hild(e)* | war, combat |
45-46 | hun | young bear |
47-48 | lac | dance |
49-50 | laf | legacy, relic, survivor |
51-52 | lid | soft, gentle |
53-54 | lind/linda | serpent |
55-56 | maer(e) | famous |
57-58 | man/mon | man |
59-60 | mund | hand, protection |
61-62 | noth | boldness, booty |
63-64 | raed/red* | counsel, wisdom |
65-66 | refu | steward, high official |
67-68 | ric | powerful, ruler, kingdom |
69-70 | sig/sige* | victory |
71-72 | stan | stone |
73-74 | swith/swid | strong |
75-76 | theof | criminal, thief |
77-78 | theow | servant, slave, follower |
79-80 | thryth/thryd* | force, strength, majesty |
81-82 | w(e)alch/walh | foreigner, slave |
83-84 | weald/weal* | power, rule, possession |
85-86 | weard/ward | guardian, dwelling place |
87-88 | wic | dwelling, place, village |
89-90 | wict/wiht* | creature, person |
91-92 | wine/wini | friend, protector |
93-94 | wiw/wju | holy |
95-96 | wuda/widu/wudu | wood |
97-98 | wulf/wulf* | wolf |
99-00 | wyn/wynn* | joy, delight |
— An asterisk marks sets of second
elements that can also be used as first
elements.