- | Price | Weight (#) | Rate of fire | S | M | L | S-M | L | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 |
Boomerang | 3 gp | 1 | 1 | 2" | 6" | 9" | 2-7 | 1-4 | +1 | 0 | 0 | -1 | -1 | -2 | -3 | -3 | -5 |
BOOMERANG:
The most marvelous accomplishment in
weaponry by a primitive culture is the
boomerang of the Aborigines.
A specially curved and aerodynamically
contoured piece
of wood, the boomerang —when properly thrown—will
return
to the thrower if it fails to hit its target.
Ranges given for the
boomerang differ from those given for other
missile weapons,
in that 1” = 10’ for the boomerang when
it is used against a
creature on the ground, while when used
against an airborne
target 1” = 10 yards. This is because the
boomerang’s flight
pattern only allows it to remain close
to the ground for a limited
time (and distance). Then the missile will
bank either to the
right or left, depending on what “hand”
the boomerang is, and
make a wide circle before returning to
the thrower.
AlI boomerangs are either right or left-handed,
and in flight
will always arc out to the off-hand side
in a high bank which
restricts the boomerang to use only in
outdoor settings.
A skilled boomerang thrower can seem to
“miss” a target —
only to strike it from behind on the return
part of the flight. Such
attacks receive a -6 “to hit” due to the
inherent difficulty of such
a throw, although a dexterity bonus may
somewhat offset this
penalty.
Most of the skill in using a boomerang is
in the catch, so those
who manage to throw a boomerang properly
but are not proficient
in the weapon’s use will be struck for
normal damage on
the instrument’s return, unless the thrower
specifically states
that he or she is avoiding the return in
case the target is missed.
An improperly thrown boomerang should be
treated as a hurled
club, at -3 “to hit.” The main disadvantage
of the boomerang is
its fragility; the boomerang must make
a save vs. crushing
blow (as for thick wood)
every time it hits a target to remain
undamaged. Failure to make this save results
in the weapon
becoming chipped and its aerodynamic properties
harmed,
making it -2 “to hit” (cumulative for each
time it is so chipped).
Should the saving roll be a natural “1,”
the boomerang will not
return due to severe damage.
by Randy Bowman
New Weapons | Equipment | - | Dragon #61 | Dragon magazine |