Dragon 61

Quest for the Midas Orb Unarmed attacks (Dragon #83), (Unearthed Arcana) New weapons The gnomish point of view The gods of the gnomes
Jo-Ga-Oh Illusionist cantrips GITE: Deucalion GITE: Tarl Cabot GITE: Dossouye
DB: Firetail DB: Umbrae DB: Light worm DB: Tybor Dragon


 

OUT ON A LIMB

‘Great value’

Dear Editor:
Current issues of DRAGON have been excellent,
providing many various aids which
have been of great value to my friends and I.
Issue #61 is the latest of a steady stream of
fine magazines. The articles on gnomes are
the finishing touch to the demi-human races 
Mr. Moore has clarified for us (I am already
using the pantheons). The article on weird
weapons and From The Sorceror’s Scroll are
both interesting and valuable. Quest for the
Midas Orb is good but has one small problem:
beyond the mention of a ninth-level magicuser
being helpful, there is no indication of
recommended levels anywhere.

Many issues have carried letters by people
who think that such-and-such an article is not
something they can use. However, most articles
can have an application. For example, the
article in #61 about the Jo-Ga-Oh is designed
for an American Indian-type campaign. Yet
these creatures could be used to expand on
other worlds or planes, if they don’t match the
main setting of a campaign. One such world
would be alternate O, Level Four, of Q1
(Queen of the Demonweb Pits). I intend to do
this in my campaign when the characters advance
to the proper levels. This can add a
different flavor to that part of the adventure,
and is just one example of the possibilities
these sorts of articles can create for the creative
referee. DRAGON is not supposed to always
produce articles and modules intended
for certain games. The magazine is a roleplaying
aid. So, even if you don’t play Game X, 
there can still be something you can use for
your own. DRAGON tries to help everyone.
Why not let it help you?

William Collins
Sandwich, Mass
(Dragon #63)