Weapon | Price | Weight | Length | Space req. | Speed factor | Damage, S-M | Damage, L | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 |
Garrote | 5 sp | 0.2 | 4' | special | - | 2-8 | 2-8 | +3 | +4 | +3 | +2 | 0 | -2 | -4 | -5 | -6 |
To successfully attach a garrote requires
a backstab attack to
be made during the first round of combat,
and damage is taken
for each following round the garrote remains
attached and held
by the wielder around the victim’s throat.
Adjustments “to hit”
are figured for the initial attachment,
and after attachment no
further “to hit” rolls are required. Once
a garrote is attached,
the victim will do whatever is necessary
to attempt to remove it;
such actions might include rolling around
on the ground, backing
into walls, or carefully cutting the garrote
itself. Should the
victim fail to remove the garrote in the
first round of attack, any
of his allies may join in the attempt to
remove it. Any attacks
made on the assailant will be made at +4
to hit, but only two
figures may attack the wielder in a given
round. The victim
cannot himself employ any weapon against
his attacker, and of
course cannot use spells — although he
might be able to activate
a magic item such as a Helm of Teleportation,
or any other
which would not require any swallowing
(no potions) or extravagant
movements to deploy.
Should the person using the garrote take
half of his or her
remaining (as of the time of the attack)
hit points in damage
before the victim dies, the wielder must
release the garrote. If
the round-by-round damage done by the garrote
does not kill
the victim within three rounds, the attacker
is allowed to roll on
the assassination table in the fourth and
all subsequent rounds.
If the victim is not dead or the attacker
not repulsed by the sixth
round of garroting, the victim will die
(regardless of hit-point
total) of strangulation.
The garrote will not work against creatures
with a windpipe
more than 1” below the outer skin layer
or against those whose
neck circumference is greater than 4 feet.
The garrote is also
not usable against undead or other foes
that cannot be
strangled. This weapon may seem formidable
at first, but less
so when it is considered that the attacker
must usually stay
attached to his victim for six rounds without
attracting others’
attention because of the victim’s cries
for help and other measures
an endangered person might take.
by Randy Bowman
New Weapons | Equipment | - | Dragon #61 | Dragon magazine |