Weapon | Price | Weight | Length | Space req. | Speed factor | Damage, S-M | Damage, L | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 |
Manriki-gusari w/hook + | 6 gp | 3.5 | 3' | 2' | 4 | 1-6 | 1-4 | 0 | -1 | 0 | 0 | 0 | 0 | 0 | -1 | -1 |
+ The weapon will also do damage upon being violently torn from the victim's flesh.
MANRIKI-GUSARI
with HOOK: Due to lack of a better name,
this weapon is considered a sub-class of
the manriki-gusari
having at one end of its 3-foot length
a barbed hook. The hook
has several advantages over the bludgeoning
weight used on
the regular manriki-gusari, the best of
which is that it is good for
taking foes alive. When the hooked portion
of this weapon has
scored a hit, it is considered to have
caught on the victim’s
flesh. (Allow characters to choose which
side of the weapon
they are going to use at the beginning
of each round, and treat
attacks with the blunt end as “normal”
manriki-gusari strikes,
with the only adjustment being a speed
factor of 5 instead of 4,
due to the extra manipulation required
to use one end instead
of the other.) Once caught, the victim
may elect to surrender. If
not, the hook can be pulled out forcibly,
causing as much
damage
coming out as it did going in.
by Randy Bowman
New Weapons | Equipment | - | Dragon #61 | Dragon magazine |