Weapon | Price | Weight | Length | Space req. | Speed factor | Damage, S-M | Damage, L | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 |
Sai, single [] | 3 gp | 1 | 1'-2' | 2' | 3 | 1-4 | 2-5 | +1 | 0 | +1 | 0 | -1 | -2 | -3 | -3 | -4 |
[] The weapon, when used in pairs, is capable
of disarming an opponent on double scores equal to hit AC 8.
SAI: The sai is
an edgeless dagger-type weapon resembling
a trident
more than anything else given in the AD&D volumes. It
was derived from an instrument used by
the farmers of the
Okinawan area for handling hay. With a
cylindrical blade anywhere
from 13 to 20 inches in length and a specially
modified
hilt assembly rising 4 inches parallel
to the “blade,” the sai is
useless for cutting and is a stabbing weapon
only.
The hilt serves to protect the hand when
a single sai is used,
but when used in pairs the sai’s special
hilts are used in a
manner similar to the ranseur to disarm
a beweaponed foe. This
trapping and removal process only works
on weapons 1 foot or
more in length and made of rigid materials
such as wood or
metal, and will always occur at such times
when both of the sais
are wielded in the same round and each
“to hit” roll is sufficient
to hit armor class 8 or better.
Since the sai cannot slash or cut, it is
a bit slower than the
common dagger, and because of this the
weapon cannot be
used by magic-users, any more than a spear
can.
by Randy Bowman
New Weapons | Equipment | - | Dragon #61 | Dragon magazine |