By now, everyone ought to be familiar
with cantrips, the 0-level spells cast
by
apprentice magic-users && illusionists.
This article details a similar sort of
O-level
spell particularly for clerics and druids,
called the orison.
These 0-level clerics
&& druids are sometimes
called postulants, thurifers, servers,
or
inquirers. They are also called gofers
by
some, as their place in the religious
hierarchy
is such that they are always being told
to "go fer this" and "go fer that." (The
druidical cult spells it gopher, but that
is an
inside joke.) At any rate, they are apprentices,
so to speak, receiving their basic
education before taking their initial
vows.
While undergoing their basic religious
indoctrination, they learn certain standard
prayers and responses, the more powerful
of
which are called orisons. These are minor
spells of limited effect. After the postulants
go on to enter their callings, these orisons
are usually left behind for more powerful
spells. However, any cleric || druid may
choose to memorize and employ two orisons
in place of a 1st-level spell. Each 0-level
cleric or druid learns 7-10 of these minor
spells during one's time of basic instruction.
In parties that are chronically short
of
clerical or druidical help, the DM may
opt
to allow characters of other classes (rangers
or paladins) to use these orisons. A PC
with
a religious education might remember 2-3
of these orisons from one's training.
One
would still have to pray every morning
for
them, just as a cleric or druid would,
however.
This should be done only with the
DM's permission. Orisons should be assigned
randomly to such characters, while a
cleric || druid can (in fact, must) pray
for
specific ones.
Most orisons work for either clerics or
druids, though a few are class-specific.
Below is a listing of orisons by class,
with
explanations and descriptions to follow.
Clerical orisons
1. Aspiration
+
2. Benediction
+
3. Candle +
4. Canticle
+
5. Ceremony: Oath
+
6. Cure
Minor Wounds +
7. Malediction
+
8. Meditation
+
9. Petition
+
10. Warding
+
Druidic orisons
1. Aspiration
+
2. Benediction
+
3. Canticle
+
4. Cure
Minor Wounds +
5. Find a Stray
+
6. Malediction
+
7. Meditation
+
8. Petition
+
9. Ripen +
10. Warding
+
Note: In the info below, certain
abbreviations have been used. R = range,
D = duration, AE = area of effect, C =
components, CT = casting time, and
ST = saving throw.