AT A GLANCE: Evermeet is a large island
several thousand miles to the
west of the Moonshae Isles, and of
similar
size to those islands. Despite its
great distance, the island of Evermeet is
well-known to most of the knowledgable
of the Realms as the final home of
the Elven Nations.
ELMINSTER'S NOTES: Evermeet is the
island kingdom of the elves, which lies
west across the stormy seas, beyond
the lands of men. It is a happy realm, of
deep, wondrous forests and much
laughter, where the golden elves, under
the leadership of Moon Elven Royal
House, live in rich splendor. The art, the
music, the magical research: all are far
above what is seen elsewhere, even in
Waterdeep the Splendid. All elves save
the Drow and half-elven are welcome
there, and many sea-elves live in the
surrounding waters.
To guard this wondrous realm against
men, particularly the aggressive raiders
from Ruathym and the Pirate Isles,
Evermeet has the mightiest navy of this
hemisphere, the most numerous and
well-armed in the known Realms. Based
in the fortress of Sumbrar, with smaller
outposts at Elion and Nimlith, the vessels
of Evermeet's fleets patrol from the
Wave Rocks to the Gull Rocks and "the
Teeth," in a wide circle of ocean.
Boats are built and repaired at Siiluth
and call at only a few ports in the lands
of men: Eskember, the Moonshae Isles,
Neverwinter, and Waterdeep. In the
past, the ships of Evermeet have fought
many battles with Ruathym, the reavers
of the Nelanther Pirate Isles, and
Calimshan, hurling back all attempts to
seize the island or its treasures.
Many of the Elven Nations from the
Realms have sought safe haven in Evermeet,
and this navy has aided in ensuring
those nations which made their
home on the Sword Coast safe passage
to the island. How Elven Nations far
inland have made their way to Evermeet
has not yet been revealed, for
while the Elven Court has vanished
from Cormanther, there was no record
of mass migration of the elves.
GAME INFORMATION: The Realm of
Evermeet is ruled by a royal house of
moon elves, and the royal family
includes six princes and seven princesses,
all masters of the various permitted
classes of fighter, cleric, and
mage. The nation is ruled by Queen
Amlaruil, who has ruled alone since the
death of her husband King Zaor thirty
winters ago.
Elvish ships come in two types; fast,
light catamarans and larger, more conventional
warships. The former is often
carried by the latter to be sent out as
messengers or scouts, but both are
armed and their crews of the finest
quality.
An Evermeet catamaran/scout is a
double-hulled ship with three main
sails, having the following statistics:
Hull Value: 5-8
Length: 30'
Width: 5 feet per hull, overall 5-10 feet
Speed, Normal Sail: 7 mph
Maximum Sail: 10 mph
Normal Oar: 1 mph
Max Oar: 1 ½ mph
Armaments: Small ballistae at each bow
Crew of 10, usually includes a spellcaster
Evermeet warship:
as for standard warship,
though their design permits
reaching normal speed in six rounds as
opposed to one turn. Armament varies,
but includes several ballistae, a cata-
pult, and facilities to propel Greek fire
at a range of 240 yards (the last is a
secret mixture of the royal house). An
elvish warship can have a crew of 80-
100 men, led by captains and officers
who are dual-classed (fighter/magicuser
or fighter/cleric). In addition, warships
carry 10-40 marines (see below.).
Elvish warships usually travel in
threes, and carry three catamarans
each. They will attack and sink ships
which they encounter beyond the Wave
Rocks, those which attack elvish merchantmen
or refugees, or those of
elvish make which are manner by nonelves.
In addition, most elvish warships
carry contingents of sea elf marines
which may scuttle the opposition from
below, or board its enemies.
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