<should be: elven council : Hildebrandt>
<some distortion>
FREQUENCY:
Uncommon
NO. APPEARING: 20-200
ARMOR CLASS: 5
MOVE: 12
HIT DICE: 1+1
% IN LAIR: 10%
TREASURE TYPE: Individuals
[N]; [G], [S], [T] in lair
NO. OF ATTACKS: 1 <THACO=as
monster, or, as demi-human? read the DMG tables carefully>
DAMAGE/ATTACK: By weapon
or 1-10
SPECIAL ATTACKS: +1 with
normal bow or sword <[When in natural surroundings such as a wood or
meadow, elves can move silently (surprise on a 1-4)]>
SPECIAL DEFENSES: See below
<[and blend into the vegetation so as to be invisible (requiring the
ability to see invisible objects to locate them) as long as they are not
attacking *]>
<if
alone and not in metal armor? and/or in natural surroundings? note that
I would define natural surroundings according to the type of elf>
MAGIC RESISTANCE: 90% to
charm and sleep only
STRENGTH: 12
INTELLIGENCE: High and up
ALIGNMENT: Chaotic good
SIZE: M (5+ tall)
PSlONlC ABILITY: Yes,
for PC elves
Attack/Defense
Modes: Varies
DEITY: Corellon
Larethian, Frey, Branchala.
Elves
are of various sorts, including a marine race, all of which are detailed
here.
High Elf (Default) | Aquatic Elf | Drow | Grey Elf | Half-Elf |
Wood Elf | Valley Elf | Wild Elf | Banshee | Silvanesti |
Qualinesti | Kagonesti | Dargonesti | Dimernesti | - |
These creatures are able
to
operate in two or more classes
simultaneously, so fighter/clerics,
for example, are possible. Note also
that the level of proficiency
may vary between the two or more classes
one of these creatures is
capable of performing in. They have only a loose
social structure based on
independent bands which owe allegiance to an
overlord (duke, princess,
king or queen).
For every 20 elves in a band
there will be one with above average fighting ability (2nd. or 3rd level).
For every 40 elves encountered
there will be one with this fighting ability plus 1st or 2nd level magic-user
ability.
If 100 or more elves are
encountered there will be the following additional figures:
a 4th
level fighter/8th level magic-user,
two 4th
level fighter/5th level magic-user elves,
and a
4th level fighter/4th level magic-user/4th level cleric.
If over 160 elves are encountered
their leaders will be
a 6th
level fighter/9th level magic-user,
and a
6th level fighter/6th level magic-user/6th level cleric;
and these leaders will have two special retainers each --
4th level fighter/5th level magic-user,
3rd level fighter/3rd level magic-user/3rd level cleric.
These are also in addition
to the group indicated.
If encountered in their
lair there will also be these extra figures:
a 4th
level fighter/7th level magic-user,
a 4th
level fighter for every 40 elves in the group,
a 2nd
level fighter/2nd level magic-user/2nd level cleric for every 40 elves
in the group,
a 5th
level fighter,
a 6th
level fighter,
and females
and young equal to 100% and 5% respectively.
Elves of all sorts seek to
make their home secure by locating it in secluded
copse, wood or forest.
They typically (65%) have from 2-12 giant eagles
as
guards for their lair.
The composition of a band
of elves by weaponing is given below:
(They are usually in scale,
ring, or chain mail, and most carry shields.)
<most = 01 to 75 on d%?>
<shield:
1. buckler
2. spiked buckler
3. small wooden shield
4. small shield
5. medium shield
6. large shield>
01-10 | sword and bow | 10% |
11-30 | sword and spear | 20% |
31-50 | sword | 20% |
51-55 | two-handed sword | 5% |
56-85 | spear | 30% |
86-00 | bow | 15% |
Higher level fighters, fighter/magic-users,
and fighter/magic-user/clerics
have a 10% chance per level
per class of magical items of a usable sort.
Thus, a 4th level fighter/5th
level magic-user/5th level cleric would have a
40% chance for magic armor
(including shield, possibly, or possibly shield
only) and/or weapon (sword
or miscellaneous weapon); a 50% <corrected> chance for
any other item not covered
by the first class, i.e. armor and weapons; and
a 50% chance for any sort
of magical item usable by a cleric. Furthermore,
if above 4th level of magical
ability the elf will have from 2-5 magic items
for magic-user use if the
required score is rolled on the percentile dice.
Although elves do not favor
horses, certain bands of elves will have
female fighters who will
be mounted on unicorns, although this is rare
(5%) and only from 10-30
of such warrior elfmaids are typically
encountered.
When in natural surroundings
such as a wood or meadow, elves can move
silently (surprise on a
1-4) and blend into the vegetation so as to be
invisible
(requiring the ability to see invisible objects to locate them) as long
as they are not attacking
*.
Note the bonus elves gain
with bow or
sword. Elves are also very
quick and agile, so they can move, fire their
bows, and move back all
in the same round.
Elves are 90% resistant to
charm and sleep spells of all sorts.
They have infravision
to 60.
They note secret or hidden
doors and the like from one- third to half of the time,
depending on the care or
magic with which they are hidden.
Elves are able to speak the
tongue of goblins, orcs, hobgoblins, and gnolls,
in addition to common, alignment,
elvish, halflingish, and gnomish.
Description: Elves
are slim of build and pale complected. Their hair is dark,
and their eyes are green.
Their garb is typically pastel and of blue or green
or violet (but often covered
by a greenish gray cloak). The life span of
these creatures is a dozen
centuries long. <check DMG>
<note the dark hair><note
the clothes>
<really hope there isn't
an official 1E high elf image!>
<in UA terms, I would
equate this to :
IF in natural surroundings,
THEN elf is invisible
IF elf attacks,
THEN elf becomes visible,
until next beginning of next action (initiative number)>
Aquatic Elf (Sea Elf) (Water Elf):
FREQUENCY: Common
FREQUENCY: Very
rare ([Cold Saltwater Surface])
FREQUENCY: Very
rare ([Cold Saltwater Depths])
FREQUENCY: Very
rare ([Temperate Saltwater Surface])
FREQUENCY: Uncommon
([Temperate Saltwater Depths])
FREQUENCY: Very
rare ([Tropical Saltwater Surface])
FREQUENCY: Uncommon
([Tropical Saltwater Depths])
% IN LAIR: 10% (35 Aquatic Elves: shallow waters && lagoon, TPL30:5th, REF4.86)
Also called sea elves, they are akin to mermen as land elves are to men.
Found almost exclusively
among heavy weed beds in quiet
sheltered salty waters,
they are great friends of the dolphins. They
fashion
caverns in lagoon bottoms
and reefs where they live && work. They trade
with land elves -- metal
goods (they are unable to forge underwater) for
rare items found in the
sea. For every 20 sea elves, there is a 50% chance
that they are accompanied
by 1-3 friendly dolphins.
Aquatic elves use spears
&& tridents as weapons, usually in combination
with nets.
They do not use magic. They speak only elvish.
They are humanoid in appearance,
with gill slits on the throat and
greenish-silver skin and
green or blue-green hair. Seaweed affords little
or no hindrance to their
movement. They are invisible in weeds
or on
reefs. They are mortal enemies
of sharks and sahuagin, and will attack
either if the elves outnumber
them. They are friends to dolphins and land
elves, and neutral to all
others, except for fishermen, whom they dislike
due to the number of sea
elves snared in nets and killed mistakenly as
sahuagin by these ignorant
humans.
DEITY: Deep Sashelas
by Steve Marsh
Drow:
The Black Elves, or drow, are only legend.
They
purportedly dwell deep beneath the surface in a strange subterranean realm.
The
drow are said to be as dark as faeries are bright and as evil as the latter
are
good. Tales picture them as weak fighters but strong magic-users.
As
I said...
Drow were not detailed in the MM.
As for the rest of it, the details were devised when I had a setting for the race 8)
Cheers,
Gary
FREQUENCY:
Rare
([Cold Wilderness Forest])
FREQUENCY:
Rare ([Temperate Wilderness Forest])
FREQUENCY:
Rare
([Tropical Wilderness Forest])
%
IN LAIR: 10% (6 Gray Elves: forest valley, TPL54:9th, REF3.54)
These
noble elves are the rarest and most powerful of
their
kind. They are more intelligent than other sorts (+ 1 on dice roll for
INT),
and
those few with supra-genius abilities can become
wizards.
They are very reclusive, live in isolated meadowlands, and never
associate
with any other humanoids, other than elves, for long -- or with
frequency.
They usually are armored with chain mail and shield, and all
carry
swords. Grey elves often (50%) have hippogriffs
as steeds (70%) or
actually
use griffons (3-12) as guards/mounts (30%). They
speak the same
languages
as do high elves. Grey elves have either silver
hair and amber
eyes
or pale golden hair and violet eyes. The latter sort are generally
called
faeries. They favor white,
yellow, silver,
or gold garments. Their
cloaks
are often deep blue or purple. They live beyond the age of 1.500
years.
<DL=><FR=>
<Faeries Wear Boots.Low.Soft - Ozzy Osbourne>
All half-elves are of human
stock. They are handsome folk, with
the good features of each
of their races.
They mingle freely with
either race, being only slightly taller than the average elf (51/2)
and
weighing about 150 pounds.
They are able to detect
secret entrances and the like as elves do (one-third to one-half the time).
Half-elves have normal infravision.
They do not gain the sword
and bow advantages of their elven stock,
but half-elves are able
to progress simultaneously in two or three categories,
i.e.
fighter/magic-user or fighterlmagic-user/cleric (if wisdom is 13 or greater).
Half-elves normally may
attain maximum levels of 6/6/4;
if strength is 17 or 18,
the level of fighting ability can go to 7th or 8th.
Similarly, if intelligence
is 17 or 18, half-elves can attain 7th or 8th level
magic-user. Thus a half-elf
can be a superhero/warlock/vicar (8/8/4).
Half-elves are able to speak
the same languages as elves -- goblin,
orcish, gnoll, halflingish,
gnomish, and elvish (plus alignment and
common). Half-elves live
250 years.
FREQUENCY: Uncommon (primaeval forests && distant woodlands)
FREQUENCY: Very rare ([Dungeon Level I])
FREQUENCY:
Uncommon ([Cold Civilized Forest], [Cold Wilderness Forest])
FREQUENCY:
Very rare ([Cold Civilized Hills], [Cold Civilized Swamp]), ([Cold Wilderness
Hills])
FREQUENCY:
Very rare ([Cold Wilderness Swamp]) <check>
FREQUENCY: Uncommon ([Temperate
Civilized Forest])
FREQUENCY: Uncommon ([Temperate
Civilized Swamp])
FREQUENCY: Very rare ([Temperate
Civilized Hills], [Temperate Civilized Swamp])
FREQUENCY: Uncommon ([Temperate
Wilderness Forest])
FREQUENCY: Very rare ([Temperate
Wilderness Hills], [Temperate Wilderness Swamp])
FREQUENCY: Uncommon
([Tropical Civilized Forest]) <font=papyrus>
FREQUENCY: Very
rare ([Tropical Civilized Forest])
FREQUENCY: Very rare ([Tropical Civilized Hills], [Tropical Civilized Swamp], [Tropical Civilized Desert])
FREQUENCY: Very
rare ([Tropical Wilderness Swamp])
<check all above entries>
% IN LAIR: 10% (8 Wood Elves: forest, TPL30:5th, REF4.37)
ALIGNMENT: Chaotic good <(neutral tendencies>)
Sometimes called sylvan
elves, these creatures are very reclusive and generally (75%)
AVOID all contact.
Wood elves are more N than
are other elves.
They are unusually strong
for elves (add +1 to all die rolls, treating 19 as 18),
but they are not quite as
intelligent (treat 18 intelligence
as 17).
They usually wear studded
leather or ring mail (AC 6) and
fully 50% of any band is equipped with bows. <composite
short bow, composite long
bow, short bow, long
bow>
Only 20% carry swords.
<Swords:
65% of swords are longswords,
20% (66-85) are broadswords,
5% (86-90) are falchion swords,
5% (91-95) are short (small) swords,
4% (96-99) are bastard swords,
and 1% (00)
are two-handed swords, unless the description of a specific item indicates
otherwise. - UA.89, % numbers added>
40% of wood elves use spears.
The lair of a band of wood
elves is usually (70%) guarded by 2-8 giant owls
(80%) or by 1-6 giant lynx (20%).
They live in primaeval forests
and distant woodlands.
Wood elves speak only elvish
and the languages of certain woods animals and treants.
Their complexions are fair,
their hair is yellow
to coppery red and their eyes are light brown, light green, or hazel.
They wear russets, reds,
brown && tans.
Their cloaks are usually
green || greenish brown.
Wood elves have a life span
of centuries.
Wood
Elves (UA) +
DEITY: Rillifane
Rallathil
<liked this one. how often
do you see a wood elf. height 4 7 5>
<more green, less copper.
though I think it is ok to keep a little copper. would have to check the
FR. supposed to be compatible with FR1E>