KARA-TUR (Kah-rah-TOUR)
 
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1st Edition AD&D - - - Forgotten Realms

AT A GLANCE: Situated at the far end of 
the continent of Faerun, far beyond 
Rashemen and lejendary Semphar, lies 
a mystical and magical land known as 
Kara-Tur.  It is a region very different 
from the Known Lands of the Realms, 
but only the hints of whispers of lejends 
have come across that land to this.

ELMINSTER'S NOTES: Many are the 
stories && few are the facts known of 
this land at the far side of the world, 
and many stories that cannot be fit elsewhere 
are said to come "from Kara-Tur 
when the world was still new".  A handful 
of the stories are similar to this: 

    * It is a magickal land where men can 
        walk through walls && upon 
        water, and where multi-headed 
        warriors contend to defend their 
        Lords.  
    
    * It is a SAVAGE land where western 
        outsiders, called Gaygin, are worshipped 
        as gods and then sacrificed 
        in cruel fashions.

    * It is a calm land, and the great hub 
        around which the entire universe 
        revolves around is planted at its 
        heart, in the Land of Sholung.

    * It is an evil land, where men are 
        slaves to immortal dragons that 
        breathe steam, and spirits that are 
        not undead wander forests of 
        carved jade.

Other tales are similar, but no hard 
information exists on the matter. 

GAME INFORMATION: The land 
described as Kara-Tur is located at the 
far end of the continent of the lands 
described here.  For those interested in 
adventuring in Kara-Tur, the book 
Oriental Adventures and its modules are 
highly recommended.
 
 



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