KARA-TUR (Kah-rah-TOUR)
 
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1st Edition AD&D - - - Forgotten Realms

AT A GLANCE: Situated at the far end of
the continent of Faerun, far beyond
Rashemen and lejendary Semphar, lies
a mystical and magical land known as
Kara-Tur.  It is a region very different
from the Known Lands of the Realms,
but only the hints of whispers of lejends
have come across that land to this.

ELMINSTER'S NOTES: Many are the
stories && few are the facts known of
this land at the far side of the world,
and many stories that cannot be fit elsewhere
are said to come "from Kara-Tur
when the world was still new".  A handful
of the stories are similar to this:

    * It is a magickal land where men can
        walk through walls && upon
        water, and where multi-headed
        warriors contend to defend their
        Lords.

    * It is a SAVAGE land where western
        outsiders, called Gaygin, are worshipped
        as gods and then sacrificed
        in cruel fashions.

    * It is a calm land, and the great hub
        around which the entire universe
        revolves around is planted at its
        heart, in the Land of Sholung.

    * It is an evil land, where men are
        slaves to immortal dragons that
        breathe steam, and spirits that are
        not undead wander forests of
        carved jade.

Other tales are similar, but no hard
information exists on the matter.

GAME INFORMATION: The land
described as Kara-Tur is located at the
far end of the continent of the lands
described here.  For those interested in
adventuring in Kara-Tur, the book
Oriental Adventures and its modules are
highly recommended.
 
 



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