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1st Edition AD&D | - | - | - | Forgotten Realms |
AT A GLANCE: Situated at the far end of
the continent of Faerun, far beyond
Rashemen and lejendary Semphar, lies
a mystical and magical land known as
Kara-Tur. It is a region very different
from the Known Lands of the Realms,
but only the hints of whispers of lejends
have come across that land to this.
ELMINSTER'S NOTES: Many are the
stories && few are the facts known of
this land at the far side of the world,
and many stories that cannot be fit elsewhere
are said to come "from Kara-Tur
when the world was still new". A handful
of the stories are similar to this:
* It is a magickal land where men can
walk through walls &&
upon
water,
and where multi-headed
warriors contend to defend their
Lords.
* It is a SAVAGE land where western
outsiders, called Gaygin, are
worshipped
as gods and then sacrificed
in cruel fashions.
* It is a calm land, and the great hub
around which the entire universe
revolves around is planted at
its
heart, in the Land of Sholung.
* It is an evil land, where men are
slaves to immortal dragons
that
breathe steam, and spirits that
are
not undead wander forests of
carved jade.
Other tales are similar, but no hard
information exists on the matter.
GAME INFORMATION: The land
described as Kara-Tur is located at the
far end of the continent of the lands
described here. For those interested in
adventuring in Kara-Tur, the book
Oriental Adventures and its modules
are
highly recommended.
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