DRAGON, Oriental
 


Li Lung (Earth Dragon)
Lung Wang (Sea Dragon)
Pan Lung (Coiled Dragon)
Shen Lung (Spirit Dragon)
T'ien Lung (Celestial Dragon)
Chiang Lung (River Dragon)
Tun Mi Lung (Typhoon Dragon)
Yu Lung (Carp Dragon)
-
-

Oriental dragons are related to, though different in some respects
from, other dragons, and individuals vary as to colour, being
possibly white, red, yellow, blue, green or black. Their powers vary with their
type, and each sort of dragon is treated individually hereafter. General information
and common characteristics are included in this preamble.

As with other dragons, oriental dragons have three general size
categories (small, average, and huge) according to the size typical of
each. This categorisation is determined by rolling d8; 1-2=small; 3-7=average, 8=huge.
This size determination also indicates the # of HD a dragon has.

Oriental dragons, like other dragons, pass through eight ages in their lives.
These growth stages are:
 
- - - -
1. Very young 1-5 years 1 hit point per die
2. Young 6-15 years  2 hit point per die
3. Sub-adult 16-25 years 3 hit point per die
4. Young adult 26-50 years 4 hit point per die
5. Adult 51-100 years 5 hit point per die
6. Old 101-200 years 6 hit point per die
7. Very old 201-400 years 7 hit point per die
8. Ancient 401+ years 8 hit point per die

To determine the age (and thus the # of HP per die a
dragon has) simply roll d8, the # rolled indicating
the age as shown above.

Oriental dragons never sleep and furthermore they have continual ESP (as the spell)
at a range in feet =equal= to 5 times the age-level of the
dragon. All except yu lung can polymorph into human form and back
at will. They can also become invisible and visible at will, though they
always become visible when attacking. Only yu lung can be subdued.

Scaly Command: Certain types have the scaly command power. No scaly unintelligent
creature which lives in the water (chiefly fishes and reptiles) will ever
willingly attack an oriental dragon with the power. In addition, such
a dragon can, once per day, control for a half-mile radius the number
of unintelligent scaly cretures which live in the water which is
specified for each class. This command lasts 2-12 turns and cannot
be dispelled. Creatures already under the scaly command power
of one dragon cannot fall under the power of another.
There is no saving throw against scaly command.

Water Fire: Certain other types have the power of water fire.
This unearthly stuff may be created by any oriental dragon with the power whenever it is
under or touching water, and may be dispelled by the creator at any time.
Water fire surrounds the body like the flame of a <Type VI> demon and does damage to
anyone touching it at the amount specified for each
type. All oriental dragons are themselves immune to water fire. The
effect will disappear for 20-120 rounds after being contacted by real
or magical 'heat' fire, and cannot be recreated until the end of that period.

Dragon Fear: Like other dragons, oriental dragons (except for yu lung) develop the
power to panic enemies as they mature. At adult age and older they
radiate a powerful aura which causes a fear reaction, when a dragon
flies overhead or charges, as follows:

    1. All creatures under 1 HD, as well as non-carnivorous creatures
    of any sort which are not trained for warfare or basically not
    fearless or aggressive will FLEE in panic. Such rout will be made at
    fastest SPEED possible an it will continue for 4-24 turns.

    2. Creatures with fewer than 3 HD must save vs. magic or be
    paralysed with fear (50%) or panic as above (50%).

    3. Creatures with 3 to 5 HD will fight at a penalty of -1 on their 'to hit' roll unless they save vs. magic.

    4. Creatures with 6 or more HD automatically disregard the aura effect.

    5. The aura of adult, old and very old dragons is not as powerful as that of ancient dragons,
    so saving rolls applicable to their auras at +5, +3 and +1, respectively.
    Thus, a 2nd level fighter, normally having to score 16 (75%) or better to save against magic (the dragon's aura in this case),
    would gain a bonus of 5 on his saving roll vs. an adult dragon's aura; so any score of 11 or more would save him from panic.

Encountering Multiple Dragons: If two or more dragons are encountered outside their lair it will be a mated pair if two are
encountered and sub-adults if three or more are encountered. If two
or more are encountered in their lair it will be a mated pair -- with
their young if applicable. Mated pairs are always 5th-8th age
categories. Any young in this case are eggs (10%) or very young (90%). If
young are attacked, both adults will automatically breathe and then
melee to bite, gaining a bonus of +2 to hit and +1/+3 in
clawing/biting damage. If either of the mated pair is attacked the
other oriental dragon will rush to its defence, gaining the ferocity
bonuses stated above, unless it is attacked simultaneously.

Treasure: Very young oriental dragons will usu. have no treasure,
but there is a 10% chance that they will have one-quarter the possible listed treasure.
Young oriental dragons have a 25% chance for one-quarter of the listed treasure.
Sub-adults have a 50% chance for one-half the possible listed treasure.
Young adults, adults and old dragons have normal treasure.
Very old and ancient dragons are 50% and 75% likely to have 150% and 200% respectively of the listed treasure.

Oriental Dragon Saving Throws: When an oriental dragon attains 5 or more HP per die,
its save is calculated by dividing its total HP by 4, thus giving a higher number of HD than it actually has.
This reflects the magic resistance && general toughness of the creature.
Conversely, even a very young oriental dragon gains the benefit of the actual number of its HD,
even though the HP/die are but 1 each, for determining scores required.
This reflects the same nature of dragonkind, i.e. resistance & toughness.
 

    by David Sweet
 

DRAGONS, ORIENTAL
(Additions)

Most oriental dragons are officials in the Celestial Bureaucracy. Each type has been charged with some
aspect of government, as listed below. Once per year each dragon must go to the Celestial Palace and file a
report of the previous year's activities and events. This report is examined by the appropriate censors and
rewards and punishments are handed out accordingly. It is not uncommon for a corrupt or incompetent dragon
to be removed from his position and replaced by a new appointee. Such changes in the Celestial Bureaucracy
are made known to humans by dreams which announce the new official and his arrival date. Knowing this, the
humans prepare a ceremonial procession and banquet of offerings to please and curry favor with the new
dragon.


 
 
Dragon Position
Li Lung Control of the energies of the earth
Lung Wang Guardians of sea creatures, aide to the Sea Lords
Pan Lung Guardians of hidden places
Shen Lung Aides to the Chiang Lung
T'ien Lung Masters of weather (except rain)
Chiang Lung Guardians of rivers and lakes, bringers of rain
Tun Mi Lung Dispenser of ocean storms
Yu lung The yu lung does not hold an official position in the Celestial Bureaucracy and is not considered to belong to the class of greater dragons. 
As such, it receives no offerings and has no cult among the human population.

In addition to the Oriental dragons listed in the FF Tome, the following two dragons are
also found in the Orient: <link> <link>



 


Those that are not truly proprietary are:

rot grub--based on a common insect, but not very popular
giant leech--similar to an LA game blindworm
thoul--a critter never detailed in and form of the D&D game and which I have included in the monsters found in the CZ dungeons already
lungs are already covered as dragons in the LA game, with

I guess I'll work up the thoul for the LA game critters then 

Cheers,
Gary
 


As for the best looking dragons, I must say that I have always thought the Oriental depictions are tops. Of course, the great interest in drakes arising from the D&D game has certainly brought to the fore many excellent illustrations of most imaginative and artistic sort.

Cheers,
Gary
 

Quote:
Originally Posted by Odnasept

Secondly, what is your stance on the increase in power dragons received upon the release of the 2nd Edition AD&D game? They were always beings of great power, but the non-unique dragons went from being inferior to the most powerful of giants to being able to surpass them and perhaps even Titans as well once they reached the eldest age categories (I persynally almost always supported this change, though my reason is primarily due to an inherent love of dragonkind and ambivalence toward giantkind).


I am much appaled by the over-emphasis of the prowess of the Occidental dragon.
They were continually slain by humans, so what is the justification for the power increase?
Nothing but the hubris of the inept designer.
OTOH, if proper stats were desired, the Oriental dragons are the ones that need be vastly improved in their capacities.

This is not to say that I did not intend to beef up these critters in a revised edition of the AD&D game.
I was planning to move the base HD from d8 to d10 or maybe d12, and give them additional attack damage equal to the number of HD possessed, this in an incrimental scale (intended) based on the HPs per HD possessed. As i mentined previously, all large and robust critters were to have gained d12 HD base, HP spread based on 50% of HD + a variable addition above that equal to up to another 50%, along with damage addition based on HD#. (I have dine this in the camopaign material I have created for the C&C RPG system.)

In short, I do not believe that dragins were everm or should be now, the toughest monsters in the marches, and I will not cave in to pressure to change my mind in that regard.
 

Quote:
Originally Posted by Griffith Dragonlake
Hi Gary,

Starting with OD&D (1974), all dragons had a % chance to talk, and all but the white dragons a % chance to use magic.

What was your inspiration for talking and/or magic-using dragons? I'm at a loss to find any European mythological or pre-20th century literary sources for magic-using dragons (aside from the East Asian ones).


Howdy,

Actually, you have the source of that inspiration, the Oriental treatment of dragons.
It seemed a good idea to me to enable Occidental dragons to be able to converse and use magic in order to make them more dangerous and complex.

Christmas best wishes,
Gary
 

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