Kara-Tur: The Eastern Realms
Shou Lung | T'u Lung | Tabot | The Plain of Horses | The Northern Wastes |
The Jungle Lands | The Island Kingdoms | Koryo | Kozakura | Wa |
Appendix: Using the FR campaign setting | An Overview of Kara-Tur | - | Daily Life in Kara-Tur | Oriental Adventures |
SHOU
LUNG +
Shou
Lung (Overview) +
Cities +
Places of Interest +
Monasteries and Temples of the Shou Lung
Priesthood +
The Spirit of the Shou +
Social Customs +
Warriors of the Empty Hand +
Secret Societies of Shou Lung +
Criminal Tongs +
Languages +
The Celestial Empire +
Faiths of Shou Lung +
Money and Commerce +
History +
Receivers of the Dragon: Selected NPCs
of the Empire of Shou Lung +
Items of Interest +
The River Town of Cham Fau +
T'U LUNG +
T'u
Lung (Overview)
The Land +
Cities +
Places of Interest +
Government and Politics +
The Provinces of T'u Lung +
Magic Training in T'u Lung +
Social Customs +
Languages +
Festivals +
Money and Commerce +
Conflicts +
Non-Player Characters +
Items of Interest +
Suggested Adventures +
TABOT +
Geography
Climate
Cities
Architecture
Social Customs
Languages
Religion
Conflicts
History
Non-Player Characters
Items of Interest
Suggested Adventures
THE PLAIN OF HORSES
Geography
Climate
Cities
Places of Interest
Tribal Order
Government
Taxation
Military
Social Customs
Status and Classes
Languages
Religion
Money and Commerce
Relations with Shou Lung
Non-Player Characters
Horses
Suggested Adventure
THE NORTHERN WASTES
General Information
Places of Interest
Social Customs
Languages
History
Non-Player Characters
Items of Interest
Suggested Adventure
THE JUNGLE LANDS
The Land
Geography
Cities
Places of Interest
Government and Politics
Wu Jen
Factions
Religion
Agriculture and Commerce
Political History
Mythology
History
Non-Player Characters
Suggested Adventures
THE ISLAND KINGDOMS
The Land
Geography
Cities
Places of Interest
Government and Politics
Races and Classes
Castes
Spirits and Religion
History
Non-Player Characters
Wildlife and Monsters
Suggested Adventures
KORYO
Introducing Meo Cha
The Land
Geography
Cities
Races and Classes
Do Jang
Social Customs
Languages
Non-Player Characters
Money and Commerce
Wildlife and Monsters
Items of Interest
Suggested Adventures
KOZAKURA
Kozakura
(Overview)
Geography
Islands
Cities
Places of Interest
Government
Factions
Races and Classes
Social Customs
Religion
Money and Commerce
Architecture
History
Non-Player Characters
Wildlife and Monsters
Suggested Adventures
WA
Wa (Overview)
Geography
Islands
Cities
Places of Interest
Government
Law
Races and Classes
Social Customs
Architecture
Religion
Money and Commerce
Non-Player Characters
Suggested Adventures
Appendix: Using the FORGOTTEN REALMS campaign setting
Q: Where can I get
a map of Kara-Tur
for inclusion in the WORLD
OF
GREYHAWK® setting? Where
is Kara-
Tur in relation to Oerik?
I assume to
the west, since Zeif, Ekbir,
and their
neighbors have a Middle-Eastern
flavor.
A: Maps for Kara-Tur
are now available for
the FORGOTTEN REALMS™ setting
in the
form of a boxed set released
in the fall of
1988. WORLD OF GREYHAWK
setting DMs
should have little trouble
adapting this
product for use with their
campaigns.
Otherwise, the section on
the geography
of Kara-Tur, starting on
page 136 of Oriental
Adventures, gives you all
the information
you need in order to make
your own
maps.
DMs can place Kara-Tur anywhere
they want in relation to
Oerik, but the
opposite side of Oerth is
best.
(144.7)