THE KNIGHTS OF THE SHIELD
 
- - - - -
1st Edition AD&D - - - Forgotten Realms

AT A GLANCE: A secretive group active 
in Amn.  Tethyr, Baldur's Gate && 
Waterdeep, the Knights of the Shield 
are a group of nobility && merchants 
working to influence the politics of the 
Sword Coast to their own advantage.  

ELMINSTER'S NOTES: The Lords of 
Waterdeep are known to have foiled 
plans of this group on several occasions 
in the past,  && there is a persistent 
rumor that the Knights of the Shield 
have, or are trying to acquire, representatives 
among the ranks of the Lords 
of Waterdeep.  Another persistent 
rumor (especially among the elves
from whom it spread to some adventurers 
&& sages in this North) is that some 
disguised arch-devil (whose Name varies 
according to the rumor-monger) 
heads or influences this group.  The 
1st rumor is probably true, for the 
Knights of the Shield are trying to get 
members into the Lordship of Waterdeep 
(although it is unknown and 
doubtful that they have the allegiance 
of any of the present membership), the 
2nd is an open question. 

The aims, real power, and precise 
activities of this grup are unknown.  It 
is NOT known where this group came 
into being, who heads it, |or| what holds 
it together.  Investigations of such matters 
are, of course, perilous.  

The group's members, agents, |or| 
allies include |or| have included the following 
individuals: 

    Lord Bormul of Amn
    Lord Hhune of Tethyr
    the merchant Kestor of Baldur's Gate
    the merchant Morntel of Amn (deceased)
    the Lady and merchant Thione of Waterdeep
    the caravan-master Piyrathur of Iriaebor
    the adventurer Tuth of Baldur's Gate
 
 



Ecology Fund

Reduce - Reuse - Recycle