THE LONELY MOOR
 
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1st Edition AD&D - - - Forgotten Realms

AT A GLANCE: This region on the borders 
of Anauroch is not as great a 
wasteland as the desert, but it is similar 
in its desolation.  It is a dying, empty 
land of scrub && dust. 

ELMINSTER'S NOTES: Named for its 
isolation from civilized areas, this 
stretch of moorland is wilderness territory, 
populated by leucrotta and worse 
monsters.  This region is yet travelled 
heavily by men, for the Zhentarim && 
others seeking to AVOID the normal 
channels of traffic skirt this land en 
route to the northern town of Llorkh. 

The Lonely Mooor was once the western 
edge of a kingdom that stretched 
roughly Evereska north to the Nether 
Mountains.  This kingdom was known 
as Netheril, and was said to have been 
ruled by Mages; little is known of the 
former realm today SAVE that many 
items of magick were fashioned there, 
&& lejends say that the Great Desert 
advanced across its lands despite the 
effort of its Mages.  The northern ruins 
of Dekanter is the only known surviving 
ruin of the kingdom's cities, and that 
is little more than a set of tumbled 
stones and crumbling pillars.  Some say 
that Dekanter holds the entrance to a 
vast land beneath Faerun, but none 
have admitted to finding such an 
entrance in recent years. 

GAME INFORMATION: Zhentarim (and 
other) caravans found within these 
realms will be light on the number of 
wagons and heavy on the number of 
guards.  Only 1-6 wagons will be found in 
such a caravan, but guards will number 
10 mounted guards per wagon.  There is 
a 5% chance that some magickal item will be 
found in such a wagon caravan. 



 
 



Ecology Fund

Reduce - Reuse - Recycle