- | - | - | - | - |
1st Edition AD&D | - | - | - | Forgotten Realms |
AT A GLANCE: Orlumbor is a rocky
bare island just off the Sword Coast,
300 miles south of the city of Waterdeep.
It is Home to a few fishermen,
some goat-herds, and the most skilled
shipwrights in the Realms. The finest
ships of the North find their origins at
the docks of Orlumbor.
ELMINSTER'S NOTES: Of old the island
of Orlumbor was covered with trees,
though these dhave long-since been cut
down. Most of the ships which ply the
Sword Coast have been built, or at least
repaired, here.
Orlumbor has a good natural harbor
on its landward side. It is about that
harbor, cut into the living rock of the
island itself, that the docks and homes
of the shipwrights of the island are
found. The homes are cave-like complexes
connected by tunnels and stairs,
and the construction docks are seldom
empty or deserted.
Orlumboor is an independent nation
that has several times retained its independence
solely by having Waterdeep
as a strong ally. That city-state of
the
Sword Coast has stepped in to aid
Orlumbor in conflicts with Mintarn
(before the advent of the Tyrant there),
then Baldur's Gate, and most recently
Amn. The Lords of Waterdeep see it in
their best interests in keeping the most
important shipbuilding center of the
Sword Coast independent of any of its
strong rivals.
Orlumbor is the home to the Magess
Delshara "Windhair," also called "the
Witch of the Waves," whose magics are
reported to have hurled back ships
attacking the isle from the Pirate
Islands and from Luskan.
GAME INFORMATION: The Shipwrights
of Orlumbor are the finest purveyors
of ocean-going ships to be found
along the Sword Coast. Their construction
techniques give these ships the
maximum hull range value available for
these ships, at the standard costs. They
can construct ships in the following
times:
Merchant, Small | 2 months |
Merchant, Large | 6 months |
Warship | 4 months (not including any additional weapons fitted to it). |
Reduce - Reuse - Recycle