RAYDIUM

NO. APPEARING: 2-5
ARMOR CLASS: 6
MOVE: 18 (flying only)
HIT DICE: 6 (Alpha), 10 (Beta),
14 (Gamma)
ORIGINAL STOCK: Manta ray
MUTATIONS: Wings, telekinesis, gas
generation, heightened radar sense

Raydiums are large, mutated manta
rays that still strongly resemble their
ancestral species. At present there are
three known types, to wit:

Alpha Raydiums are dull black in color
with silver and blue highlights, and have
a wingspan of about 2 meters. They are
commonly found over the shorelines of
the east coast of North America, though a
few have been seen further inland.

Beta Raydiums are about 4 meters
across and are a dark grey dorsally and a
light blue-grey ventrally. Beta Raydiums
are found in more southerly climates than
the Alphas.

Gamma Raydiums, spanning 6 meters
from wingtip to wingtip, are a pale blue
and are known to live only around a few
islands in southeast North America.

All Raydiums spend their lives airborne.
Young are born in mid-air; they
cling to the parent until their wings dry
(only a few minutes), and then they can
fly as well.
For food,

  • Alpha Raydiums eat small aerial creatures up to 1/10 meter in size;
  • Betas can eat creatures up to 3/10 meter in size, and
  • Gammas can eat creatures up to 1 meter across in one bite.

  • A very powerful innate radar sense
    gives all Raydiums a +4 bonus to hit with
    a bite attack, and any "to hit" score of 20
    or better means the prey has been swallowed
    whole, if it was of the appropriate
    size. Raydiums can maneuver easily in
    darkness or light; they have no eyes, but
    the "radar" sense has a maximum range
    of 500 meters to the front of the creature.
    Typically, Raydiums fly at altitudes of
    300 to 800 meters.

    All Raydiums have special abilities
    they use to catch prey on the ground,
    should they happen to notice it. When a
    flock of Raydiums notices creatures of
    edible size on or near the ground, one of
    the flock detaches from the group and
    swoops down in a silent glide (+2 on surprise)
    at double normal speed (36) and
    releases a gas cloud 30 meters long, 10
    meters wide, and 5 meters deep over the
    targets. The gas has a poison intensity
    equal to the number of hit dice of the
    Raydium releasing it; the gas affects all
    mammals, reptiles, amphibians, and avians,
    causing them to be rendered unconscious
    for a number of minutes equal to
    20 minus the victim's CON. The
    gas cloud can only be generated once a
    day by any Raydium.

    The gas dissipates in one minute, and
    then the other Raydiums swoop down,
    use telekinesis to pick up the smaller
    creatures (treat as a mental attack), and
    fly off with them for a snack in the
    clouds. Alphas can lift up to one kilogram,
    Betas up to 10 kilograms, and
    Gammas up to 50 kilograms with their
    telekinetic powers. The telekinesis lasts
    only 5 melee rounds, so eating must be
    done quickly.

    Some Beta Raydiums (1 in 6) and
    Gamma Raydiums (3 in 6) are able to
    generate other types of gases besides the
    unconsciousness gas. Each individual so
    endowed will produce only one additional
    sort of gas. Roll d6 and refer to the
    following list to see which gas the Raydium
    will use:

  • 1 = poison gas (kill)
  • 2 = blindness-producing gas
  • 3 = paralysis gas
  • 4 = tear gas (-2 on all attacks)
  • 5 = radioactive gas
  • 6 = no effect except to obscure vision to 1" distance.

  • All of these gases, except the killing
    poison and radioactive gases, take effect
    only if a "D" result is obtained on the
    Poison Attack Matrix. Poison and
    radioactive gases can cause damage, as
    listed on the Poison Attack Matrix, if they
    do not kill the victim.

    Fortunately, Raydiums are too stupid
    to use their telekinetic powers to pick up
    rocks and bomb victims with debris. Raydiums
    are locally known as "skydivers"
    or "dusters" (after "crop dusters," ancient
    aircraft that sprayed insecticides on crops
    and fields).


    Raydium (Skydiver, Duster)

    FREQUENCY: Very rare (<> in Gamma World)
    NO. APPEARING: 2-5
    ARMOR CLASS: 6
    MOVE: 18" (flying only) <>
    HIT DICE: 6 (Alpha), 10 (Beta), 14 (Gamma)
    % IN LAIR:
    TREASURE TYPE:
    NO. OF ATTACKS:
    DAMAGE/ATTACK:
    SPECIAL ATTACKS: Gas generation, Telekinesis (bombing attacks)
    SPECIAL DEFENSES: Heightened radar sense (+4 to hit), swallow whole (some size S creatures), +2 surprise on a dive attack
    MAGIC RESISTANCE: Standard, No save vs. magic spells
    INTELLIGENCE: "stupid"
    ALIGNMENT: Neutral
    SIZE:
    PSIONIC ABILITY: Yes (Telekinesis)
        Attack/Defense Modes: Nil
    LEVEL/X.P. VALUE: