NO. APPEARING: 2-5
ARMOR CLASS: 6
MOVE: 18 (flying only)
HIT DICE: 6 (Alpha), 10
(Beta),
14 (Gamma)
ORIGINAL STOCK: Manta ray
MUTATIONS: Wings, telekinesis,
gas
generation, heightened radar
sense
Raydiums are large,
mutated manta
rays
that still strongly resemble their
ancestral species. At present
there are
three known types, to wit:
Alpha
Raydiums are dull black in color
with
silver and blue highlights, and have
a
wingspan of about 2 meters. They are
commonly
found over the shorelines of
the
east coast of North America, though a
few
have been seen further inland.
Beta
Raydiums are about 4 meters
across
and are a dark grey dorsally and a
light
blue-grey ventrally. Beta Raydiums
are
found in more southerly climates than
the
Alphas.
Gamma
Raydiums, spanning 6 meters
from
wingtip to wingtip, are a pale blue
and
are known to live only around a few
islands
in southeast North America.
All Raydiums spend their
lives airborne.
Young are born in mid-air;
they
cling to the parent until
their wings dry
(only a few minutes), and
then they can
fly as well.
For food,
A very powerful innate
radar sense
gives all Raydiums a +4
bonus to hit with
a bite attack, and any "to
hit" score of 20
or better means the prey
has been swallowed
whole, if it was of the
appropriate
size. Raydiums can maneuver
easily in
darkness or light; they
have no eyes, but
the "radar" sense has a
maximum range
of 500 meters to the front
of the creature.
Typically, Raydiums fly
at altitudes of
300 to 800 meters.
All Raydiums have special
abilities
they use to catch prey on
the ground,
should they happen to notice
it. When a
flock of Raydiums notices
creatures of
edible size on or near the
ground, one of
the flock detaches from
the group and
swoops down in a silent
glide (+2 on surprise)
at double normal speed (36)
and
releases a gas cloud 30
meters long, 10
meters wide, and 5 meters
deep over the
targets. The gas has a poison
intensity
equal to the number of hit
dice of the
Raydium releasing it; the
gas affects all
mammals, reptiles, amphibians,
and avians,
causing them to be rendered
unconscious
for a number of minutes
equal to
20 minus the victim's CON.
The
gas cloud can only be generated
once a
day by any Raydium.
The gas dissipates in one
minute, and
then the other Raydiums
swoop down,
use telekinesis to pick
up the smaller
creatures (treat as a mental
attack), and
fly off with them for a
snack in the
clouds. Alphas can lift
up to one kilogram,
Betas up to 10 kilograms,
and
Gammas up to 50 kilograms
with their
telekinetic powers. The
telekinesis
lasts
only 5 melee rounds, so
eating must be
done quickly.
Some Beta Raydiums (1 in
6) and
Gamma Raydiums (3 in 6)
are able to
generate other types of
gases besides the
unconsciousness gas. Each
individual so
endowed will produce only
one additional
sort of gas. Roll d6 and
refer to the
following list to see which
gas the Raydium
will use:
All of these gases, except
the killing
poison and radioactive gases,
take effect
only if a "D" result is
obtained on the
Poison Attack Matrix. Poison
and
radioactive gases can cause
damage, as
listed on the Poison Attack
Matrix, if they
do not kill the victim.
Fortunately, Raydiums are
too stupid
to use their telekinetic
powers to pick up
rocks and bomb victims with
debris. Raydiums
are locally known as "skydivers"
or "dusters" (after "crop
dusters," ancient
aircraft that sprayed insecticides
on crops
and fields).
Raydium (Skydiver, Duster)
FREQUENCY: Very rare (<>
in Gamma World)
NO. APPEARING: 2-5
ARMOR CLASS: 6
MOVE: 18" (flying only)
<>
HIT DICE: 6 (Alpha),
10 (Beta), 14 (Gamma)
% IN LAIR:
TREASURE TYPE:
NO. OF ATTACKS:
DAMAGE/ATTACK:
SPECIAL ATTACKS: Gas generation,
Telekinesis (bombing attacks)
SPECIAL DEFENSES: Heightened
radar sense (+4 to hit), swallow whole (some size S creatures), +2 surprise
on a dive attack
MAGIC RESISTANCE: Standard,
No save vs. magic spells
INTELLIGENCE: "stupid"
ALIGNMENT: Neutral
SIZE:
PSIONIC ABILITY: Yes (Telekinesis)
Attack/Defense
Modes: Nil
LEVEL/X.P. VALUE: