121. ROOM, 20' x 20'

4 gnolls remain here as sentries. 1 is
posted at the spy hole at all times, while the
other 3 take their ease. If any intruder is
seen, 2 join the watcher at the door to
ambush anyone entering, while 1 alerts
those in area 122. If all party members are
wearing the brown robes of the Earth Temple,
the gnolls do not attack. They behave similarly towards those wearing other robes, if
they appear strong and do not attack first. The
gnolls are smart enough to use water or dirt
against fire. Each gnoll has 2-12 ep.
<(12, 7, 6, 11 | total: 36 ep)>
(Total treasure XP: 18)

Gnolls (4): AC 5, MV 9", HD 2, hp 10, 7, 7,
6, #AT 1, THACO 16, D 2-8 (bastard sword), <+1 damage for 16 STR>
SA throwing axes (D 1-6/1-4, ranges 1"/2"/
3"); XP 48, 42, 42, 40
(Total monster XP: 172) (188)
 
The bare stone walls of this place have
only a peg or 2 here and there, and three
brackets with unlit torches in them. The
floor likewise is plain stone blocks. A rude
wooden table is against the east wall, just
south of the eastern door, with 3 stools
nearby. A small keg full of water stands in
the northwest corner, and next to it is a
mound of ordinary looking dirt. The south
door has a spy hole, openable only from
inside the room.

<large table>
<small keg: 7.75 gallons, 62#>

RECRUITS:

Level 1.
>>122.>>