133. ANTEROOM

4 guards are stationed here at all times.
1 has a short bow, his shield being set
nearby ready for use if melee occurs. Each
of the others has a javelin ready to hurl
before closing with opponents. Each wears
chain mail armor, a brown surcoat with a
black triangle sewn upon it, and a shield
covered in brown leather, whose boss is also
a triangular metal device. If attacked, the
guards defend their position while alerting
those in area 134 by yanking on a wire
alarm (see descriptional).

<On round 2, the north door is opened inward and to the west.>
<The party catches a brief glimpse of a guard with chain, shield, and long sword, who goes east.>
<The party sees a light crossbowman (chain) in the first 10' square behind the door, taking cover behind an overturned bunk.>
<The party sees a light crossbowman (half-orc, chain) in the second 10' square behind the door, taking cover behind an overturned bunk.>

Guards (4): AC 4, MV 9", Level 0, hp 5, 5,
4, 4, #AT 1, THACO 20n, D 1-8 (longsword), SA 3
with javelin (D 1-6, ranges 2"/4"/6"), 1
with shortbow (#AT 2, D1-6); XP 19, 19,
18, 18
(Total XP: 74)
<3 large shields>
<1 small shield>
<optimist, trusting, contrary, trusting>


 
This 10 'x 20' hall is lit by 2 torches, and
contains a bench, and a stool. The walls
are plastered. Several pegs and hooks have
been recently added, from the look of
them, and support a brown cloak, a quiver <20 arrow cap.>
with 9 arrows, and a hand axe. Several eye
bolts are mounted horizontally along the
west wall; a wire runs through them and
into the north wall.

<A lit brazier is in the center of this room.>

Each guard carries 1-8 sp and 1-6 gp.
(1, 5, 4, 4: 14 sp)
(3, 3, 2, 3: 11 gp)
(Total treasure XP: 11)

RECRUITS:

Level 1.
>>134.>>