134. INNER CHAMBER

The south door opens inward and to the
west. 8 guards are quartered here to
protect the areas northward.

<Each wears
chain mail armor, a brown surcoat with a
black triangle sewn upon it, and a shield
covered in brown leather, whose boss is also
a triangular metal device.>

Though at
REST, they can be ready to fight in a single
round. 4 of the guards are armed with
light crossbows. For combat, 2 of these
go to the west corners of the room to cover
the door, using bunks as partial cover. (The
1 in the northwest corner is a half-orc.)
The other pair retires behind a stout mantlet
(blocking the entrance into area 135, as
shown on the map), kneeling with crossbows at ready. The mantlet has 2
crosslets at waist height for this tactic, and
can also provide chest-high protection for
2 others if spears or pole arms are used.
While the crossbowmen take their positions, 2 swordsmen move to the door to
open it, while the remaining 2 swordsmen step behind the mantlet and take up
glaives (which are kept along the west wall
just inside of area 135), preparing to defend.
Note that combat brings other guards from
area 135, but only after 5 rounds pass, as
they must 1st don armor and take up arms.

<beginning of round 6: guards from 135 enter the fight>

Guards (8): AC 4, MV 9", Level 0, hp 7, 6,
6, 5 (swordsmen), 5, 4, 4, 3, (crossbowmen), #AT 1, THACO 20n, D 1-8 (longsword) or 1-6
(glaive, 9' length), SA 4 have light crossbows (D 2-5); XP 17, 16, 16, 15 (swordsmen), 19, 18, 18, 17 (crossbowmen)
<pessimist, suspicious, servile, malevolent, violent, prankster, studious, cautious>
(XP Total: 136)

If more than 1/2 of the guards are killed, the
half-orc crossbowman in the northwest corner (a creature of surly mien) tries to SURRENDER, for he hates his commander (who
tortures and kills orcs for sport).

<SW corner: crossbowman behind double bunk. AC1 (without shield, including 50% cover from overturned bunk). medium shield.>
<NW corner: crossbowman behind double bunk. AC1 (without shield, incl. 50% cover from overturned bunk). medium shield.> <half-orc, which passes for a human.>
<behind mantlet: crossbowman. AC-5 (without shield, including 90% cover from mantlet). large shield.>
<behind mantlet: crossbowman. AC-5 (without shield, incl. 90% cover from mantlet). medium shield.>
<behind mantlet: glaive wielder. AC1 (without shield, incl. 50% cover from mantlet). medium shield.>
<behind mantlet: glaive wielder. AC1 (without shield, incl. 50% cover from mantlet). small wooden shield.>
<at door: swordsman, opens door on round 2, then moves to just E. of the door. small wooden shield.>
<at door: swordsman, just E. of the door. large shield.>
 
This 20' square plastered room is lit by
2 torches and a lantern, the latter fixed <bullseye lantern, 15 turns of oil left>
to shine upon the south door. The room
has been converted into a barracks, as 

can be seen from the 4 double bunks to
each side. A mantlet stands between this
room and that to the north, giving solid
protection to the defenders. Several brown
cloaks hang from pegs driven through the
plaster into wall cracks. A jug and several
cups are on the table. 8 small chests are
shoved under the bunks.

<There is a lit brazier in the center of the room.>

The half-orc has 1-4 cp and 1-4 sp. <Optional: when searching the half-orc, then reveal him as such. He passed for a human in combat.>
(2 cp, 1 sp)

Each of the other guards has 1-6 ep and 1-6 gp.
(27 ep, 28 gp)

(Total 2e treasure XP: 42)

The jug is 1/2 filled with watered wine.
Each chest holds only worthless clothing, harness, etc.

<chest 1: linen (undershirt)>
<chest 2: hose, surcoat*, blouse, belt, belt, jerkin>
<chest 3: habit*, robe*, hose, hat, trousers>
<chest 4: trousers, trousers>
<chest 5: purse, doublet>
<chest 6: brown cloak, brown cloak>
<chest 7: slippers, linen (undershirt), high soft boots>
<chest 8: slippers, trousers>

* brown with the black triangle

RECRUITS:

Level 1.
>>135.>>