141. BRONZE DOOR


 
This portal is shut fast by a massive lock.
Upon its surface are runes (see illustration). Possibly they identify what is
beyond, or perhaps they are some sort of
warning.

These runes form a glyph of warding, which
inflicts 20 points of cold damage to anyone
touching it (save vs. spells for half damage).

The door is solid, and takes 300 points of
damage before breaking open. However,
any non-magical weapon used in such an
attack may (1 in 6 chance, check per hit)
break upon striking it.

Inside the door is a rough-hewn crypt,
with a passage leading north to a secondary
burial place. Each of the 11 crypts contains
the body of a cleric who met death in the
service of the Earth Temple.
Each body still wears the bronze ring with triangular setting of jet (worth 50 gp each).
One body (randomly determined) still wears a cloak of protection +1.
(1000 XP, dim abjuration)
(Total treasure XP: 550)

However, for each crypt
opened, a 1 in 6 chance exists for all within 5
feet to contract respiratory disease (no Saving Throw), and this is automatic for the
crypt containing the magical cloak. The
vaults are relatively easy to open.

<recommended: have the disease manifest at the beginning of the next session>

Level 1.
>>142.>>