This passage shows disuse; it is dusty,
dirty, and filled with cobwebs. However, someone wearing boots has made use of the place with fair frequency, as shown by occasional tracks. 3 iron doors line the west wall, each with great hinges set to bear the weight of such portals. Each also has a small iron hatch. An old gray blanket hangs on the east wall. |
The hatch on each door can slide to the
right, producing a spy hole through which
one may see into the cell beyond.
Behind the blanket is a small alcove with
a cot, small table, chair, lantern,
<hooded lantern, 6#>
12 flasks of oil, <2# each>
a barrel (1/4 filled with wine),
foodstuffs (the equivalent of 3 normal rations), <pie, cakes, porridge>
some old clothing on pegs in the wall, <scarf, linen (undershirt),
hat, blouse>
an iron chest, <large
solid iron chest, 200#>
and a heap of glittering equipment.
The pile is Wonnilon's adventuring gear,
including leather armor, a
shortsword, backpack, miscellaneous
items,
and a very plain-looking but magical
dagger +2 (in a scabbard). <XPV:
200>
From these contents one might assume (correctly) that this
is the residence of the turnkey (who is presently in area
152).
<PACK B
(59.2#)
4 - 2 Large Sacks (cap 40#
each)
6 - 6 Torches
6 - 3 Oil Flasks
0.2 - Tinderbox
10 - 10' Pole
7.5 - 50' Rope
5 - Waterskin
20 - Normal rations
0.5 - Mirror,
silver>
The chest is secured by a large padlock.
Inside are 411 cp, 151
sp, 90 ep, 55 gp, 27
pp, and a small wooden box.
Inside this box
are 2 potions of healing, which
the turnkey saves for USE on particularly choice victims.... <200 XP
each>
<Total coin XP: 244>
<barrel: 26.25 gallons, 210#>