This 20' wide passageway is strangely lit
by some obviously magickal means. In the center and the short northern extension,
Each pair of
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The designs in the corridor are very similar
to those in the Processional Corridors (areas
209). The windlass is secured with a chain
and huge padlock, and a bar is across the
gate — unless, of course, either or both have
been opened.
The central 20' square at the intersection
is "safe, " but not so the corridors. Any
movement out of the safe AREA causes the
walls of the corridor entered to glow
brightly, and elemental forces (see the following descriptions) are
felt. For each 10
feet of travel, 1-6 points of elemental damage is inflicted; each victim
may make a saving throw vs. spells each time this occurs,
and success indicates that no damage is
taken. Note that any victim carrying or
wearing the appropriate Temple symbol
automatically succeeds in each of these saving throws.
East: Walls glow fiery red; the smells of sulfur,
burning flesh, and hot metal assault the
nostrils. Victims take heat damage.
West: Walls, floor and ceiling shed a
deep
green gloom. Movement
is slowed to 3" rate
(as if moving underwater). A moist reek of
seaweed and rotting fish pervades the air.
Victims take damage as if drowning. <cf. Holding
One's Breath>
North: A great rush of moaning and shrieking wind
strikes the party. It oddly and
undescribably smells like the winds of age,
war, and death.
Victims take cold damage
and are blown backward 30 feet; each also
takes 1-6 points of impact damage when hitting
the gate (unless it has been opened).