231. ROOM OF THE ELEMENTS

4 bugbears are on guard here. At the
Time of the party's approach, one may (60%
chance) be watching through a small port in
the north door. Assuming that the party is
approaching by way of the outer corridor,
the bugbears then cannot be surprised; if the
party continues west, the guards alert those
in area 232. Each bugbear wears black
armor,
indicating that they are in service to
the overall Temple (aloof from the individual Elemental factions and, therefore, the
other bugbears in this dungeon level). Each
carries a spear, to be hurled before melee,
and each has 2-12 gp, 2-12 ep, and 2-12 sp.
<25 gp, 31 ep, and 26 sp>

(Total treasure XP: 41)

Bugbears (4): AC 5, <there are rules for piecemeal armor in OA, page 48>
MV 9", HD 3 +1, hp 13, 12, 11, 11,
#AT 1, THACO 15, D 2-9 (d8+1) (battle axe), <+1 to hit & +1 damage for 17 STR: cf. DMG.15>
SA 1 spear each (D 1-6, ranges 1"/2"/3"), surprise on 1-3; <1 ox-tongue spear, 3 ash spears>
XP 187, 183, 179, 179
(Total monster XP: 728) (776)
 
The walls of this small room are covered
with scenes showing all 4 principles of
Elemental Evil in their most horrible and
disgusting forms. Some battered and
torn furnishings also indicate that this
place was probably once a sitting room
or lounge for some high Temple official.
The wall sconces are of bronze, as is the
wall basin set in a hemispherical alcove
in the east wall. A small table, 2
chairs, a couch, and a broken cabinet are
also in the room.

<Fire, Earth, Water, Air>
<battered and torn furnishings: padded arm chair, fresco, bag, padded chair, barrel, butt (large barrel) (triple hogshead)>

RECRUITS:

Level 2.
>>232.>>