4 bugbears are on guard here. At the
Time of the party's approach, one may
(60%
chance) be watching through a small port in
the north door. Assuming that the party is
approaching by way of the outer corridor,
the bugbears then cannot be surprised; if the
party continues west, the guards alert those
in area 232. Each bugbear wears black
armor,
indicating that they are in service to
the overall Temple (aloof from the
individual Elemental factions and, therefore, the
other bugbears in this dungeon level). Each
carries a spear, to be hurled before melee,
and each has 2-12 gp, 2-12
ep, and 2-12 sp.
<25 gp, 31
ep, and 26 sp>
(Total treasure XP: 41)
Bugbears (4): AC 5, <there
are rules for piecemeal armor in OA,
page 48>
MV 9", HD 3 +1, hp 13, 12, 11, 11,
#AT 1, THACO 15, D 2-9 (d8+1) (battle
axe), <+1 to hit & +1 damage for 17 STR: cf. DMG.15>
SA 1 spear each (D 1-6, ranges 1"/2"/3"),
surprise
on 1-3; <1 ox-tongue spear, 3 ash spears>
XP 187, 183, 179, 179
(Total monster XP: 728) (776)
The walls of this small room are covered
with scenes showing all 4 principles of Elemental Evil in their most horrible and disgusting forms. Some battered and torn furnishings also indicate that this place was probably once a sitting room or lounge for some high Temple official. The wall sconces are of bronze, as is the wall basin set in a hemispherical alcove in the east wall. A small table, 2 chairs, a couch, and a broken cabinet are also in the room. |
<Fire, Earth,
Water,
Air>
<battered and torn furnishings: padded arm chair, fresco, bag, padded
chair, barrel, butt (large barrel) (triple hogshead)>
RECRUITS: