When donned, this garment polymorphs
the user into a gargoyle, with effect
as the
polymorph self spell. No command
word is
used. Items carried are absorbed within the
gargoyle form, unusable.
Immunities, flying ability, and all other gargoyle characteristics
are bestowed.
Armor Class is likewise altered, but is modified by the user's true
Dexterity, magical effects, and
protective
devices worn or carried (but excluding modifications from armor and
shield).
The cloak's effects may be produced up to
a maximum of three times per day.
The polymorph occurs within 1 segment after
the cloak is donned, without the sparkling
lights usually accompanying a polymorph.
After the first full TURN of USE, there is a 10%
chance per TURN (cumulative) of the wearer
being mentally changed into a gargoyle as
well. If this occurs, the user either attacks or
flies off (just as would a real gargoyle). Only
a wish or death
can then return the victim to
normal form.
The cloak is easily damaged by any edged
weapon, fire, and other hazards. If
the
wearer takes 20 or more points of damage
from such attacks, consider the cloak
destroyed. The cloak may be repaired magically (via limited
wish or similar enchantment) but not by normal means.
As a final note, other cloaks of polymorphing may be found.
Each is designed to change the user into one specific creature.
Each confers benefits and hazards in the
manner given above—a full polymorph
self
(lacking only the spell's curative effects),
with the given chance of permanent mental
change as well.
<eg. one could consult the Dungeon Random Encounter Tables to randomly determine a monster cloak>