| This wood and plaster house is well-kept,
and the barn beyond is bulging with hay, grain, and so forth. Several fat animals are about. 2 large farm dogs bark at your approach, and a rosy-cheeked goodwife appears at the doorway. |
The large goodwife
is friendly, greeting all <Gwynneth>
who call, while her 4 children look on.
Inside, a young girl and her old granny
do various
chores. The lintel over the front door
is
carved with acorns &&oak leaves.
If politely
asked, any adult in the family will state
that
the family is of The
Old Faith (i. e. druidical).
The head of the house and his 2 full-grown
sons are at work in the nearby fields.
These 3 are members of the town militia.
The elder has a bill-guisarme
and a ring
mail jack,
while his sons have leather armor
&& <medium> shield and wield
a flail and an axe
(respectively). Each has a dagger
at all
times. They take arms only in self-defense
or when called up by the village elder.
The
2 farm dogs will attack intruders if their
master or his family are attacked or even
visibly threatened.
Farm dogs
(2): AC 7; HD 1 + 1; hp 7; 5; #AT
1; D 1-4; XP 34; 30
<Arnseson>
Farmer; AC 7; Level 0; hp 6; #AT 1; D 2-8;
XP 16
<altruist>
<Aronson, Blume>
Sons (2): AC 7; Level 0; hp 5; 4; #AT 1;
D 1-
8 (flail) or 1-4 (axe); XP 15; 14
<foul, footman's
flail>
<moody, hand
axe>
There is nothing here of interest to the
adventurers. Other than feed grain or hay,
the farmer has nothing to sell or trade.
The farmer has 57
pp hidden in his mattress
and a blue spinel
(worth 500 gp)
secured in his pouch, saved for hard times.