1. PROSPEROUS FARM COTTAGE AND
LARGE BARN
 
This wood and plaster house is well-kept,
and the barn beyond is bulging
with hay, grain, and so forth. Several fat
animals are about. Two large farm dogs 
bark at your approach, and a rosy-cheeked
goodwife appears at the doorway.

The large goodwife is friendly, greeting all <Gwynneth>
who call, while her four children look on.
Inside, a young girl and her old granny do various
chores. The lintel over the front door is
carved with acorns and oak leaves. If politely
asked, any adult in the family will state that
the family is of the Old Faith (i. e. druidical).
The head of the house and his 2 fullgrown
sons are at work in the nearby fields.
These three are members of the town militia.
The elder has a bill-guisarme and a ring
mail jack, while his sons have leather armor
and  shield and wield a flail and an axe
(respectively). Each has a dagger at all
times. They take arms only in self-defense
or when called up by the village elder. The
two farm dogs will attack intruders if their
master or his family are attacked or even
visibly threatened.

Farm dogs (2): AC 7; HD 1 + 1; hp 7; 5; #AT
1; D 1-4; XP 34; 30

<Arnseson>
Farmer; AC 7; Level 0; hp 6; #AT 1; D 2-8;
XP 16
<altruist>

<Aronson, Blume>
Sons (2): AC 7; Level 0; hp 5; 4; #AT 1; D 1-
8 (flail) or 1-4 (axe); XP 15; 14
<foul>
<moody>

There is nothing here of interest to the
adventurers. Other than feed grain or hay,
the farmer has nothing to sell or trade.
The farmer has 57 pp hidden in his mattress
and a blue spinel (worth 500 gp)
secured in his pouch, saved for hard times.

Hommlet +
>>2. MODEST FARMHOUSE AND BARN>>