| Clean but slightly run-down buildings
indicate that this farm is not very prosperous. However, the stock appears quite healthy and plump. An active lad of 12 or so is doing chores. Nothing appears of particular interest. |
An elderly couple herein are master and
<Renton>
mistress; the boy is a servant. These folks
have nothing to trade. The elders say that
their son Elmo would
be interested in talking
with strangers—he's at the inn having a
jack of ale. Their other son, Otis
(they sadly
shake their heads), took service with some
gentlemen and is away seeking his fortune.
Elmo is strong, but not too quick, and
is
overfond of brew.
The elderly farmer is a retired fighter
still
somewhat in practice, equivalent to level
4.
He owns a suit of scale
mail, a shield <spiked buckler>,
longsword,
and a light
crossbow, all kept in a
chest in the front room. He is, in fact,
captain <chest=x>
of the local militia, though he will say
nothing of it.
<Gygax>
Farmer: AC 5 (if prepared); Hero
(F4);
hp 16; #AT 1; D 1-8 (sword) or 1-4
(<light> crossbow, ranges 6"/12"/18");
XP 214;
S 15 I 12 W 16 D 12 Co 16 Ch 11
Crossbow
specialist.
<sober>
<Carr>
Servant: AC 9 (<medium> shield); Level
0; hp 4; #AT 1;
D 1-6 (club);
XP 14
<trusting>
Underneath some rusty nails in a keg in
the
back shed are 172 ep, 51
gp, and 20 pp. A <17 pp + 10 pp + 20 pp
= 47 pp>
cupboard in the house holds a
silver service
worth 1, 300 gp.
Elmo may (50% chance)
return while the
party is here, and may otherwise (25%)
be
encountered on the road after the characters
depart. He will otherwise be encountered
at
the Inn.
Elmo will reveal his status (man-at-arms)
to any who ask. While in town 'carousing',
he is unarmored but carries (as always)
his
dagger
+2. If asked about it, he proudly
proclaims "My brudder Otis
gave it to me!"
Elmo's speech is slow && halting.
He
often appears tipsy and jovial, frequenting
the Inn of the Welcome Wench much of the
time. He will state his interest—money
(obviously to be used for ale purchases)
—
and will work as a hireling,
gladly accompanying
any who ask providing they furnish
him with "chain
armor && a BIG axe. "
Elmo only pretends his inebriation; he
is a
Courser
(R4), and an agent of the Viscount
of Verbobonc.
His town visits are for the purpose
of observing newcomers, to insinuate
himself in their expeditions. If employed,
he
dons his own mail (see below) in place
of that
given (or under a lighter type), and uses
his
own magical battle
axe as well.
<Elmo's chest (weight) +>
Elmo's valuables are
hidden in a lead-lined
oaken <large> chest
buried in the dirt floor of
the barn: chain
mail +1, <large> shield +2,
battle
axe +1,
100 sp, 50 gp, 10 pp, and small
<2 pp + 10 pp + 10 pp = 22 pp>
<&&
&&> <2> small pearls worth 100
gp each.
The lead will foil
all attempts at magickal
detection. He also
owns a longbow
with two score (40) arrows,
1/2 of them silver-tipped, though he does
not bring this weapon
on adventures.
Elmo: AC 1 (equipped) or 8; Courser
(R4)
(HD 5); hp 41; #AT 3/2; <#AT
1 if UA is not used>
D 5-12 <d8+7> (battle
axe +2) <d8 + 5 if UA is not used>
or 6-9 <d4+3> (dagger
+2)
each including magic and strength bonuses);
XP 375
S 18/43
(135 | 170 | 205 | 240) I 15 W 16 D 16 Co 17 Ch 11
Proficiencies: Battle Axe Specialist, Dagger,
Long Bow.
THACO 13 with battle axe (17 -1 -1 -2 =
13). <THACO 14 if UA is not used>
THACO 14 with dagger (17 -1 -2 = 14).
If anything untoward befalls Elmo, his
brother Otis will eventually hear of it
and
seek redress. See area
2 in the Nulb
encounter key for details.
Elmo's chest (weight)
+
>
XP 10,001
>
Hommlet +
>>3. COTTAGE>>