This place is obviously that of a herdsman.
His wife is dead, but a full grown son
and his wife care for the 5 children. A
cousin helps to tend the flocks, and he
has
brought 2 dogs along. These folk are
friendly, but are not interested in adventure
<Encounter Reaction: in theory, take the best of 2 rolls>
and have little interest in the way of
goods.
They all follow the Old Faith.
The herdsman, his son, and his cousin are
all militiamen. The herdsman has managed
to save 33 cp
and 9 gp, which he has stored
away in a small wooden box
hidden in the
rafters of the upper main room. He and
the
druid of
the
Grove are good friends.
Herdsman: AC 8 (padded
armor); Level 0;
hp 4; AT 1; D 1-6 (hand
axe or fauchard);
XP 14
<Moldvay: optimist. friendly.>
Son: AC 8 (leather);
Level 0; hp 4; #AT 1 or
2; D 1-6 (<ash> spear)
or 1-6/1-6 (shortbow,
ranges 5"/10"/15", <quiver with 20 arrows>);
XP 18
<Moore: hedonist. friendly extrovert>
Cousin: AC 9 (<large>
shield); Level 0; hp 2; #AT 1;
D 1-6 (<ash> spear);
XP 12
<Mornard: careless. friendly
introvert>
Dogs (2):
AC 7; HD 1 +1; hp 5, 4, #AT 1; D
1-4; XP 30, 28
>> 26.