25. LARGE BARN AND CONNECTED HOME

This place is obviously that of a herdsman.
His wife is dead, but a full grown son
and his wife care for the 5 children. A
cousin helps to tend the flocks, and he has
brought 2 dogs along. These folk are
friendly, but are not interested in adventure <Encounter Reaction: in theory, take the best of 2 rolls>
and have little interest in the way of goods.
They all follow the Old Faith.

The herdsman, his son, and his cousin are
all militiamen. The herdsman has managed
to save 33 cp and 9 gp, which he has stored
away in a small wooden box hidden in the
rafters of the upper main room. He and the
druid of the Grove are good friends.

Herdsman: AC 8 (padded armor); Level 0;
hp 4; AT 1; D 1-6 (hand axe or fauchard);
XP 14
<Moldvay: optimist. friendly.>

Son: AC 8 (leather); Level 0; hp 4; #AT 1 or
2; D 1-6 (<ash> spear) or 1-6/1-6 (shortbow,
ranges 5"/10"/15", <quiver with 20 arrows>); XP 18
<Moore: hedonist. friendly extrovert>

Cousin: AC 9 (<large> shield); Level 0; hp 2; #AT 1;
D 1-6 (<ash> spear); XP 12
<Mornard: careless. friendly introvert>

Dogs (2): AC 7; HD 1 +1; hp 5, 4, #AT 1; D
1-4; XP 30, 28

>> 26.